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    Gato's build journal

    Too many times I found myself in unplayable chunks due to lag, most of the times is just render lag... There are things that render even when they' re not in sight, not sure if intended or just a bug, enderIO conduits also seem to play a big role in render lag... I'll see if Dimensional Pockets...
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    I Derp, You Derp, We all Derp, What's your's?

    "WHY DON' T YOU OUTPUT STEAM PIECE OF S*** OF A BOILER!!" I forgot to hook up the water duct...
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    How would you power a large player-run city without the use of Big Reactors and Tesseracts?

    I think he uses a custom modpack, the building blocks with the nice textures are from Chisel, diesel generators from Immersive Engeneering, boilers from Railcraft, turbines and power lines from Magneticraft and slope blocks from Carpenters Blocks. Probably you should check out FTB Infinity and...
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    How would you power a large player-run city without the use of Big Reactors and Tesseracts?

    Yes, your buildings are perfectly fine, a little to crowded maybe, bit the style is perfect, accuracy in a game is just a personal preference, I won' t blame enyone for not placing flux ducts like three phase bus bars in their power plant :p Correct, ore processing doesn' t need all that speed...
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    How would you power a large player-run city without the use of Big Reactors and Tesseracts?

    More like this! The Wouda pumping station, 1920. Now forgive my tech-OT, presuming Railcraft will be used for steam production, it's boilers are fire-tube tipe ones (deduction based on their explosiveness), they are used to produe high volumes of steam at relatively low pressure and...
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    How would you power a large player-run city without the use of Big Reactors and Tesseracts?

    Yeah but solar is quite "boring", having a huge 1800s style "steam plant" with walls crowded by boilers from wich super laminar ducts and power lines would run across the city is much more eye-pleasing :D Getting more 1920ish I think diesel generators in place of the boilers would be a nice...
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    Pneumatic-craft Refineries! (Warning, PICS!)

    After a bit of tinkering, I think it is too difficulty oriented, water and cryoteum turning STONE when they get too hot just to increase cooling-related headaches it' s way too much...
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    Gato's build journal

    Nope, It' s "Gatto", Gato is more likely to be spanish.
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    Gato's build journal

    Got your point on Technomancy, you' re rignt, too simplified and not enough "scientifical magic" involved, maybe you should open up a thread about that magic-to-technology thing! And you don' t need to apologize, it' s all good excercise for our brain cells :P
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    Gato's build journal

    Take a look at tehcnomancy, it offers a nice way to integrate botania, thaumcraft, blood magic and I don' t remember wich one mod into an RF network! I thought the same, but after some testing it looks very FPS friendly, I'll spam some in creative together with some random power generation and...
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    Gato's build journal

    Sauron, Sir, is that you? :D I can' t tell if the tower looks more like Barad Dur or Isengard or both, it looks fantastic anyway, but there' s a floating fireball missing i think... A draconic energy core tier 4 or 5 would look awesome on top of that tower!
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    Epidemia's build journal

    Goddamnit I' ve been ignoring new mods for too long! *starts downloading .jars right now* Congratulations for your works, the aestethics are great and the tech they hide makes everything better!
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    How would you power a large player-run city without the use of Big Reactors and Tesseracts?

    They would be perfect for building the backbones of the power network, long 3x4-tall corridors running under the city' s main streets, gloomy and filled with wires/pipes and the massive cryo stabilized flux ducts from which sometimes a branch circuit gets fed and rise to the surface to supply a...
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    Pneumatic-craft Refineries! (Warning, PICS!)

    I'm definitely going to dwell into Immersive Engeneering processing pretty soon (So far I'm in love with the furnace and the wiring, not happy about the power loss though, ended up disabling it, also the transformers are too far from the real world, they' re just limiters/adapters). Speaking of...
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    Pneumatic-craft Refineries! (Warning, PICS!)

    (Yay! My first post!) I' ve never played too much with this mod, but the new release looks awesome! I play mostly creative focusing on mods mechanics and integration (sometimes by math and sometimes dy trial by error) and Pneumaticcraft was something I never took too seriously, but I was...
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    How would you power a large player-run city without the use of Big Reactors and Tesseracts?

    Whatever you choose as power source, distribution must be done with immersive engeneering wiring :p
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    Rotarycraft and Compact Machines

    Lube should be only for converter-engines if I remember correctly
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    Mod Feedback [By Request] RotaryCraft Suggestions

    Firewall Firewall here I come! EDIT: Yes, it helped quite a lot!
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    Mod Feedback [By Request] RotaryCraft Suggestions

    I got my server stuck on it for a couple of minutes, wherever those files are hosted, there' s some kind of problem
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    Mod Feedback [By Request] RotaryCraft Suggestions

    I misunderstood everything in the logs and assumed that crash was happening only when connecting to a multiplayer server, my bad, I'll go close myself in the shame closet for a couple of hours now :(