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  1. McJty

    My YouTube Channel with three modded Lets Plays running

    Hi all, I have a YouTube channel where I'm regularly posting YouTube videos. At this moment I have three series running. All these series I play with shaders (SEUS Renewed): SevTech: this is a big modpack where progression is crucial Grimco's Wasted: this modpack is based a lot on my mods and...
  2. McJty

    Work in progress: Ariente, a new exploration based technology mod

    Let me know what you think. This is far from finished. A lot of work still has to be done:
  3. McJty

    FTB Continuum Release

    Note that you can edit the sound volume in the config. I have considered something like a mechanical optimizer to do just that. Not exactly sure how yet
  4. McJty

    FTB Continuum Release

    At this moment none but feel free to make suggestions
  5. McJty

    FTB Continuum Release

    One of the problems that I have (as the author of EFab) is that people seem to equate EFab with slow crafting times. Please don't make that connection. That's just how the EFab is used in Continuum. EFab is about crafting with multiple resources. i.e. you can define recipes that use materials...
  6. McJty

    FTB Continuum Release

    It was 30 minutes. Not 45. Also latest pack update reduces it to 10 minutes. With 4 gearboxes that is 2.5 minutes
  7. McJty

    FTB Continuum Release

    Well Minecraft is a different game and probably targetting a different audience then those other games. And I think it is only natural that mods follow the spirit of the original game to some extent
  8. McJty

    FTB Continuum Release

    Minecraft is already full of timed crafting (even vanilla). Potion brewing, furnace, ... Some modded machines can even take a very long time to make things. So time gating is already used and present in practically every pack you can play.
  9. McJty

    Modded in 1.13?

    I'm probably going to jump on the 1.13 train sooner rather than later. I'm personally very interested in all the new mechanics (both from a programming perspective and from player perspective as I really love building under water bases). As a matter of fact I recently already adapted all my...
  10. McJty

    Modded in 1.13?

    But the most important change (getting rid of metadata and thus the 4096 block id limit) can't easily be done without internal changes to Minecraft. And *that* is going to be the major nice thing on 1.13 which will allow mods to do much more then they do now. And yes, I know there is the...
  11. McJty

    FTB Continuum Thoughts

    It is supposed to be brass like if that's what you mean?
  12. McJty

    FTB Continuum Thoughts

    EFab has ways to speed it up. And it isn't even that hard. Multiple gear boxes will considerably speed up the crafting
  13. McJty

    FTB Revelation RFTools dimensions

    I have a discord (https://discord.gg/knAXM4G)
  14. McJty

    FTB Revelation RFTools dimensions

    That's intentional. Dimensional shards are used in RFTools too so they have to exist without rftools dimensions. They actually generate in the end and the nether
  15. McJty

    What's new in modded minecraft today?

    The Lost Cities 2.0.0 for Minecraft 1.12.2 is released: https://minecraft.curseforge.com/projects/the-lost-cities Visual changelog: Have fun!
  16. McJty

    Upcoming Lost City World Types

    Possible. May be I can make that configurable
  17. McJty

    Upcoming Lost City World Types

    Here are two world types that I'm currently working on:
  18. McJty

    Request Dw20 1.12 early/mid power storage

    RFTools powercells are multiblock power storage. The simple powercell is easy to make
  19. McJty

    How do YOU Auto-spawn Withers?

    RFTools has a mob spawner that can spawn withers and does not depend on block placing
  20. McJty

    Open Crashes client

    Bug in tesla core lib. It is trying to access my RF api client side