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    [0.12.0] 1.7.10: Technomancy Discussion Thread

    I have been recently very busy and will be even more for at least the next two years. I realize that I cannot maintain Technomancy anymore. As such I decided to transfer ownership of the project to @Mordenkainen who has already worked plenty on the mod and who has helped me quite a lot. Sent...
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    [0.12.0] 1.7.10: Technomancy Discussion Thread

    There is a ritual of extraction which you can find under the rituals tab. The pattern is an earth core, two rings of black crystals and a ring of white crystals. Sent from my iPhone using Tapatalk
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    [0.12.0] 1.7.10: Technomancy Discussion Thread

    This would only be possible by rewriting blood magic's base essence system which is something I cannot. Maybe if you suggest this to BM's author he will try to do something. As for upgrades the amount of blood generated is calculated by the altar which means I cannot make it better with an...
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    [0.12.0] 1.7.10: Technomancy Discussion Thread

    Nothing yet. Sent from my iPhone using Tapatalk
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    [0.12.0] 1.7.10: Technomancy Discussion Thread

    Technomancy 0.12.1C is out. Get it on CurseForge.
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    [0.12.0] 1.7.10: Technomancy Discussion Thread

    Well, I'll try to go 1.8 if I can. All integrations will just be disabled and added back when the mods update (if they ever do). Sent from my iPhone using Tapatalk
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    [0.12.0] 1.7.10: Technomancy Discussion Thread

    Nooooooooo!!! Well, keep treasures on for now. I'll do a bug fix release as soon as I have a little free time. Sent from my iPhone using Tapatalk
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    [0.12.0] 1.7.10: Technomancy Discussion Thread

    Technomancy 0.12.1B is out. Download on CurseForge Fixes the crash. This will probably be the last 1.7.10 version. I've been playing with 1.8 recently and I plan to port the mod. As a side note textures are a huge pain in 1.8, noone lied to you.
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    Recent Events Discussion (RED) Thread

    Earthquakes in Minecraft?!?!? Sent from my iPhone using Tapatalk
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    [0.12.0] 1.7.10: Technomancy Discussion Thread

    Well, thank you. You went to great lengths. This will be much faster to fix thanks to you. Sent from my iPhone using Tapatalk
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    [0.12.0] 1.7.10: Technomancy Discussion Thread

    I know that. It's just that I've been very busy these weeks. I'll probably post a bug fix Sunday. Sent from my iPhone using Tapatalk
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    Recent Events Discussion (RED) Thread

    10 000 th comment!!!!! Yay! Sent from my iPhone using Tapatalk
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    [0.12.0] 1.7.10: Technomancy Discussion Thread

    It's hard to add non spammy indications. I had around 24 of them hooked and I wouldn't be very happy if I were spammed 24 times every few seconds. Sent from my iPhone using Tapatalk
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    [0.12.0] 1.7.10: Technomancy Discussion Thread

    Decompose items with their primals. Example: 2 Stone decompose in 2 Terra + 2 Terra. When you have done so, the total number of primals must exceed or be equal to 80. Example: the item decomposes in 8 aer, 4 ignis, 6 terra means you have 18 primals (18 chances out of 80 to have a chance at...
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    [0.12.0] 1.7.10: Technomancy Discussion Thread

    No. Crafting Tables have the highest possible probability and is the cheapest item to have it. Sent from my iPhone using Tapatalk
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    Half a tree

    I recall seeing one but they're not that common. Sent from my iPhone using Tapatalk
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    Half a tree

    This usually happens when the tree is on two chunks and the chunk resets. When a chunk resets it usually is regenerated with vanilla. Sent from my iPhone using Tapatalk
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    Half a tree

    Chunk boundaries... Sent from my iPhone using Tapatalk
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    Into the Rift: A hardcore custom world survival, WIP

    Disable hoes. Make farmland a hard to craft item. Sent from my iPhone using Tapatalk
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    [0.12.0] 1.7.10: Technomancy Discussion Thread

    Technomancy version 0.12.1 is released! You can get it here: http://minecraft.curseforge.com/mc-mods/229912-technomancy/files/2258881 Changelog: Fixes server crash