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    [1.7.10] Oil and Steel (Looking for people)

    Railcraft tunnelbore automines... Just not convenient to use. Pneumaticraft drones can auto mine, farm, build... Just about anything you want. Mfr laser drill generates ores for rf. All mfr machines automate something in a simple easy way. If they are available before drones they would...
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    Open 2.0.0: Ethanol and Bio fuels - Immersive Engineering vs. Forestry

    Ran into this same thing in a custom pack. Until the mods decide on how/if they will integrate I made a couple mod tweaker recipe for the buildcraft refinery to convert between the two: // ImmersiveEngineering Biodiesel to Forestry Ethanol, Cost 88k RF to convert makes 600k in combustion engine...
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    Mods themed around Automation with a cost/thought

    Looking for mods that encourage the idea that automation should take some effort. Also looking for some that might have some fun things to do end game/when you need a change of pace. I haven't played modded Minecraft in a year+, but saw some videos on immersive engineering + buildcraft 7...
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    Big Reactors Cooling

    Java is not my main language, but if I read this code it looks like the amount of RF that would have been produced is a critical piece to calculating how much steam is produced. Maybe the versions I am looking at now are different than when you looked.... CoolantContainer.java the onAbsorbHeat...
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    Big Reactor Rotor question.

    Or if you use 0.3.2? just use the sand + yellorite recipe to craft cyanite...
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    Big Reactors Cooling

    I have not looked at the source code but I suspect it is the same formula. An improvement that would generate more rf passively will generate more steam actively. Casing/core heat are waste heat and steam is created independent of reactor temperature.
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    Big Reactor Rotor question.

    For an alternative to tesseracts I have been playing around with 'Pressurized Pipes' mod. Looks pretty plain model wise, but it works great: Mod thread/site: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2104573-pressure-pipes-v0-9-2-unlimited-fluid-transport...
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    Is Rotarycraft stupidly difficult or am I the stupid one?

    I was trying to say no other mod in the list I made above of 1.7.10 mods using an *_at.cfg file has the: FMLAT: *_at.cfg line in the manifest.mf file. Some are empty or have a line or two to indicate they are core mods, but none have FMLAT declaration. And non have their config in the...
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    Is Rotarycraft stupidly difficult or am I the stupid one?

    Never done anything in forge and Java is not my main language. Just read this and poked at a few of the mods with ATs: http://www.minecraftforge.net/wiki/Using_Access_Transformers The other at.cfg using mods don't have a line like this in their manifest.mf in meta-inf: FMLAT: DragonAPI_at.cfg...
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    Is Rotarycraft stupidly difficult or am I the stupid one?

    I imagine same error you are seeing: cpw.mods.fml.common.LoaderException: java.lang.IllegalAccessError: tried to access field net.minecraft.client.Minecraft.field_110451_am from class Reika.DragonAPI.DragonAPIInit Looking at other AT files your config looks right to me. Anyway to check if...
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    BigReactors Vs ReactorCraft

    Not sure if all the ratios are still the same, but this tutorial on pebble bed reactor has great detail and is easy to follow: http://lisimba.org/minecraft/howto_beginner_reactor/howto.html This is basically the lowest tier in reactorcraft and a small setup runs ~4 full size turbines... Those...
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    Is Rotarycraft stupidly difficult or am I the stupid one?

    @Reika Thanks for being so active! Checked out your main thread on the MC forums and look forward to 1.7 testing when it opens up.
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    Most/least efficient block(s) for 1.6.4 item automation ?

    Just doing some testing: Extra utilities without upgrades is very good and idles well -- would use in place of a hopper. But with upgrades it is very bad with 8 or more speed. I think the TE transport is handled in in grid tick handler, but it is hard to monitor as even without any TE items...
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    Most/least efficient block(s) for 1.6.4 item automation ?

    Not sure if it is hoppers or gregtech :p Have EVOC installed. Test setup (Creative chest -> transfer method -> centrifuge -> transfer method -> trash can: Performance: Edit: Ran a few more iterations and performance of the hopper only seems to tank when it is full and trying to dump into...
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    Most/least efficient block(s) for 1.6.4 item automation ?

    What would be an inventory challenge template? I tried to use a bunch of hoppers with extruders filling up chests and the hoppers moving the cobble around, but in locally hosted flat world I got 0 tick time impact.
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    Need help with Big Reactor turbines

    For the 24k RF/t turbine you need 80 blades and 37 enderium blocks in the coil. I think you mentioned earlier you have fewer coil blocks than that, so that is why you find 1800 steam a tick the most efficient with your setup. If you have 80 blades and give them the full 2k steam a tick, but...
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    Most/least efficient block(s) for 1.6.4 item automation ?

    I have not seen any definitive tests on this and would be curious to know the answer as well. Does extra utilities do instant transfer? And steves factory manager? My guess is Ender IO and ME would be high on the efficiency due to the instantaneous item transfer. Think Ender IO might have...
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    Need help with Big Reactor turbines

    Turbines can share channels. You can do 2-3 channels 1 water 1 steam 1 energy There is no limit on the throughput of liquids, so the tesseracts will scale however many turbines you need. Energy could be on the same channel as one of the above -- i will often pair it with water as usually...
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    Wierd error

    Open up the jars and zips for the mods in the list and remove cofh\api folder. Probably only one of them is causing the cycle and I would start with the oldest one(s) and work your way forward. Not sure what ELN and RIO are, but maybe start with those?
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    Wierd error

    I had this from conflicting versions of the COFH core. If you remove the COFH API from some older mods it should resolve it. For me it was MFFS or one of it's dependants.