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  1. J

    Most popular pack?

    A lot of the current rage/hype is for the Agrarian Skies pack/challenge map. If you want abit more of a casual experience, you can config HQM to give you 100 lives from the start. For a "normal" mod experience (if there was ever such a thing), I'd say probably TPPI or DW20 (for abit more of a...
  2. J

    Good youtubers for aesthetics?

    Bdouble0! Not everybody likes his style of videos, but I like how he mixed building with tech in the FTB series.
  3. J

    FTB Monster Vs. Direwolf20

    I was looking through both, and Monster seems abit unbalanced to me (well, if there is such a thing - Anyway, it's my opinion), with some mods looking too easy, to OP etc. I'd go with DW20 and disable the morph mod (as it seems to give access to fuel-free creative flight as soon as you reach the...
  4. J

    Unsolvable Thaumcraft 4 research? Please help [Minor spoiler]

    Dat RNG ^^ Threw it away, researched the same thing again... this time I did it with 4/6 runes, lol
  5. J

    Unsolvable Thaumcraft 4 research? Please help [Minor spoiler]

    So, I ran into this research that I can't, for the life of me, figure out... The node on the bottom left is the source node... Reaching the top left node requires three runes, same with the bottom right... Going from the top right to the bottom right requires three runes, leaving one rune to...
  6. J

    Starting over: Which is the most stable, "feature complete" pack out there?

    Hey, so I just decided to take up some FTB again (finally!), and I'm looking around at the packs available. The thing I've realised is that having the newest, coolest stuff isn't all that important - I often used to be updated to the latest version of the latest pack, and it just did my head in...
  7. J

    Forum update 7/11/13

    Why do we want a pink/red theme anyway? Orange was great :D
  8. J

    Forum update 7/11/13

    Honestly, after having spent most of my youth and young adulthood on the internet, I think that white on dark grey should be the default colour scheme for everything. Head over to the Elder Scrolls forum for a design that works well, although it may be abit oversimplified (having an accent...
  9. J

    QuickTip: Automating your Bio Reactor efficiently

    Since this is the thread I end up in when googling this question, I figure I'll revive it with some new (?) information. Regular buildcraft transport pipes will NOT fill more than one "hopper" slot with a single item type (if forced to pump in, it'll just overflow). So the (in my opinion)...
  10. J

    Limiting amount of a certain resource in an AE network

    Ok, but it ends up being one Export Bus+Level Emitter for every resource unless I use barrels for it (which then will use more storage space)... Interesting. Thanks for the answers anyway :D
  11. J

    Limiting amount of a certain resource in an AE network

    Yeah, so I'm wondering if there's a way to tell an AE system to never keep more than X amount of a certain (or any) resource, without preformatting every single storage space? For example I would want to limit the amount of Cobble to 64 stacks and having any cobble above that amount voided...
  12. J

    Iron Pipe having multiple outputs (Unleashed 1.1.4 *picture*)

    Setting up my first MFR tree farm, and iron pipes are acting up: However many times I wrench it, it still only has one "solid" side... I want it to have two solids and one clear, so I can send all items in the same direction. Is this a known bug? Did I miss something obvious? (I am...
  13. J

    Tinker's Construct "Moss" mechanics

    Yeah, I definitely will look into that when I get that far into TC3. What's the handle modifier of Thaumium?
  14. J

    Tinker's Construct "Moss" mechanics

    It would seem so. I ended up going with Cobalt Head (for speed and reinforced), paper binding and a Manyullyn rod (just for that buffer). Going with an ardite rod instead was really tempting too, but I figured I might aswell use Manyullyn for something :)
  15. J

    Tinker's Construct "Moss" mechanics

    Just did a small test with 4 pickaxes (head/rod = wood/paper, wood/wood, paper/wood, paper/paper) and a stopwatch. Turns out the amount of seconds per durability recharged was between 4 and 6.5 in all tests, with a noticable randomness (one pickaxe "ticked" several times in a row, just to sit...
  16. J

    Tinker's Construct "Moss" mechanics

    So, I've been tinkering abit, and I'm trying to decide on how I should make my next pickaxe. By this point I have access to Cobalt, Ardite and therefore also Manyullyn. I'm thinking something along the lines of: Cobalt Head, paper binding, many rod (Cobalt for speed and more importantly...
  17. J

    Question about Biomes O' Plenty config

    Yeah, I'm not too fussed about achievements to be perfectly honest, it just feels pointless keeping them in there if you can't even get them all. That's handy though. I was also thinking about how the BOP gems generate only in certain types of biomes etc, but if they can still generate in...
  18. J

    Question about Biomes O' Plenty config

    Just a quick question. I run a small private server and I want to (due to my own opinions as well as general server consent) disable a few of the BOP biomes that we find to be more annoying than anything (everyone seems to agree the "Tropics" and "Oasis" biomes have absolutely horribly ugly...
  19. J

    Question about Tinker's Construct modifiers

    Well, it does auto-repair them, it just doesn't fix them... If that makes any sense. You might mean the same thing I did, I dunno ^^ It gets wierd when there are two kinds of "broken" and two kinds of "repair".