Search results

  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord
  1. V

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Turn a train around? Do you mean like a T-Junction to send them back on the same rail? If that's the case, no you don't need redstone signals just use the switch track in a smart way :)
  2. V

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I use a holding track for the actual tank carts(at the station). They will release the tank carts or chest carts whenever they are emptied, and simply let everything else through. Since the tank carts arrive at the same time and unload at the same time only one is regulated by a holding track...
  3. V

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    The station by itself is essentially a mirror to process two trains from both sides. The relevant part is a holding track(the second processing thingy) with three fluid unloaders matching the design of my train. It is unloaded down and sent to my base. It will then go down to the refill station...
  4. V

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    My one oil rig can manage to keep ut with a distillation tower easily, I just use a MV hatch + remote comparator as well as triple loaders/unloaders, one per tank cart. I can screenshot if you want. I use tunnel bores to make tracks, sure you have to check for water or lava if you're down below...
  5. V

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I just finished setting up a transport system. You mostly need locking tracks and fluid loaders/unloaders. Also a fluid loader for water at the rig would help as well as some loaders for nitro-diesel to power the rig :) EDIT: Saw you were wondering about power. I have it linked up to my tree...
  6. V

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Is there a reason why the oil drilling rig sometimes explode in 3.2? I have a rig away from my base which delivers oil by train. When I went there it had blown up. It is all within one chunk, has a good power supply, no maintenance and a drum acting as a buffer. Just cannot figure out why it...
  7. V

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Hmm, alright just feels strange. It feels out of place, and gives infinite tin and copper :p
  8. V

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Is GC ore supposed to spawn on the moon? Running around with the scanner I see 50+ tin/copper everywhere which seems a bit cheaty to be honest. I suppose they are not supposed to spawn? I mean, GT veins still spawn but they simply exist together.
  9. V

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Hmm, yeah maybe I'll try to craft an electric jetpack as well. The major issue in space is vertical movement, it is hilariously painful to navigate downwards. Also, the adv. electric jetpack does have a cool feature, occasionally when I use it in space it thrusts in the direction of my aim...
  10. V

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    What type of flying/movement helps in space? Working my space station and the zero gravity can mess with you a bit. Have advanced electric jetpack and its flying is a bit strange in space :s
  11. V

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Ah, yes I completely forgot about them. That is indeed an option, however 4 regulators are very expensive :P Problem is space, since I accidentally chose to use way too little space for such complex machinery. I attached a screenshot to show my current way of dealing with it. Below is a chest...
  12. V

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I tried that originally, but since there are 4 machines outputting at an uneven rate it leads to an uneven distribution of cells. Sulfuric gas is produced a lot faster than i.e. heavy fuel, so a lot more cells ends up at heavy fuel.
  13. V

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    What would be a good way to evenly distribute hydrogen cells and empty cells for sulfuric oil production in the dev-alpha version? Every chemical reactor needs 1x hydrogen and 1x empty cell, and it is a pain to get them evenly distributed. Right now I'm using 4x tally boxes detecting if there...