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  1. Y

    Meanwhile, out on the street...

    Hmmm, I'll just leave this here.....
  2. Y

    Why isn't Monster getting attention?

    Well, the Monster pack is still in beta give it some time. I think some of the mod choices were strange in Monster, but I'm happy to see some new mods and not some rehashed older ones. Saying you had no idea which to play due to naming conventions, well, all the information was there that it was...
  3. Y

    Wiring crafting trouble

    I figured I'd add, all you need to download from http://build.technicpack.net/job/ModularPowersuits/ is the ThermalExpansion.recipes and vanilla.recipes. if you have both of those (and the options enabled in the configs) The recipes seem to work again (you don't need the TE file if you don't...
  4. Y

    Wiring crafting trouble

    Either or, there currently isn't a way to craft them besides. Perhaps if you tried downgrading MPS to a lesser version? No idea if you can however. Personally I haven't used MPS since 1.4.7.
  5. Y

    Wiring crafting trouble

    Looking into it a bit further and all I can tell you is recipes are messed up at a coding level at the moment. In other words, IC2 stuff is the only way to craft it until MachineMuse fixes things. It's a known problem. IC2 recipes are more expensive yes but that's all you have at the moment.
  6. Y

    Shoop LP [Season 3 restart] [Ended 2/10/14]

    You can always add mods to Horizons, all the mods currently in a FTB pack should be able to be added real easy.
  7. Y

    Skyboy's DSU API and AE rv13 - or rv14 with storage bug

    Have you tried updated AE to rv14 finale 3? That was a fairly recent update, not saying it will fix the issue but you never know. Also not much can be done if rv13 isn't compatible with the latest MFR.
  8. Y

    Wiring crafting trouble

    Perhaps a way to fix this would be to change the configs yourself. The line to look for would be "B:"Vanilla Recipes"=false" and change it to true. This is from version 11 of the DW20 pack Oh, in case your wondering where the config is, it's under machinemuse/powersuits.cfg
  9. Y

    DW 1.6.4 pack - Logistic Pipes

    You know, that could help me a lot.Yep, now I have the right pipe, all is working. Thanks tons both of you for the help.
  10. Y

    DW 1.6.4 pack - Logistic Pipes

    Ok, so how do I link the orderer to the pipe? I have the ender chest/pouch set up with a MK2 request pipe connected to it. Yep, realized wrong pipe.
  11. Y

    DW 1.6.4 pack - Logistic Pipes

    Just a question about Logistics Pipes. I've seen both twitch streamers and some youtubers do remote ordering with this mod and I was wondering how to do it. From me messing around with it I can get a basic system set up and I can build the orderer just fine but I can still only request by...
  12. Y

    What Would Make MFR Balanced?

    I was thinking of using a Translocator, Item Cannon, Vacuum Hopper setup for a sorting system once.
  13. Y

    What Would Make MFR Balanced?

    This is entirely the reason I prefer Steve's Carts, plus I like watching all the carts going around the tracks
  14. Y

    What Would Make MFR Balanced?

    I didn't know Steve's Carts had a max size for a tree farm? I thought you just fed it more tracks and it will just get bigger and bigger.
  15. Y

    What Would Make MFR Balanced?

    So have you and the people you know tried changing the configs for MFR? Since it's all highly configurable with how hard things are (And by hard I'm saying cost is justifying it's use) it's as easy as changing one or two options. There are gregtech recipes if you use gregtech (These were super...
  16. Y

    What Would Make MFR Balanced?

    If everything was config based then sure I have no issues with it, but with options already there in the configs, further options don't really add a whole lot. So what can be done next then? Change how the mod works fundamentally by adding in things like a tiered upgrade system as suggested in...
  17. Y

    TerraFirmaCraft Mod Pack?

    the way I'd deal with the world gen would be entirely recipe based, it would be very tedious but it could be done with just about any mod. World Gen on the other mods side I would just disable and let TFC do it's own thing rather then try to force it. The health and stuff from mobs, I have no...
  18. Y

    What Would Make MFR Balanced?

    I think Jaded said it best with I stand by my opinion with the fact the mod does not need to change and nor should it. The configs are there for a reason and there is no reason "balance" should be forced on a player. Me personally, I have worlds which I have tuned to be extremely hard, and I...
  19. Y

    New GUI for the BC Filler

    Nice, thanks for that.
  20. Y

    New GUI for the BC Filler

    I thought that was what Flatten did? Unless that's what it used to do and they separated it or flatten only did to a certain height?