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  1. K

    Open 1.2.0: Twilight Forest issues - Already decorating!!

    Version: 1.2.0 What is the bug: First time entering the twilight forest. First I went then another player went in right behind me. Server crashed with this error log: Error Log: http://pastebin.com/qkFZ1qNA Reconnected and I started falling immediately and seeing strange visual effects...
  2. K

    FTB Infinity 1.7.10 Help, Venting and Discussion Thread

    Anyone know if 1.3.0 fixes the emerald issue?
  3. K

    FTB Infinity 1.7.10 Help, Venting and Discussion Thread

    So.. work with the multiparts people to get this fixed? Seems like a much better solution then "Yet another cover implementation"
  4. K

    Open 1.2.0: Severe lag when Y>=190 on ocean

    This happens to me underground occasionally. It seems to just be changing your Y related.
  5. K

    Suggestions for automating Pam's

    Verified that AgriCraft crops work. Thanks for the idea!
  6. K

    Mod Updating to 1.8 Progress Spreadsheet

    So todays news mentioned that 1.8 mods are in the works.. is there an updated spreadsheet that anyone has seen?
  7. K

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Any ETA for an updated server download? The current one doesn't match the client.
  8. K

    [LISTED][1.7.10]BlastOff! [Hardcore/EasyCore, HQM][170++Quests] version 1.3.3STABLE

    Pretty sure the server download is still 1.2.8. Can anyone confirm?
  9. K

    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    I was checking through the CoFH config for Redstone but I don't think I saw zinc mentioned. I'll check again. Are you planning on adding the fantasy ores from Metallurgy at some point in Middle Earth?
  10. K

    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    Is there a publicly available spreadsheet/whatever that shows the which ores are available where? For instance I know most things aren't available in Middle Earth (though it is THE place to go for Iron and Copper). I'm trying to find zinc and wanted to see if I can only find it in the overworld...
  11. K

    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    Oh.. and props for having awesome mod discovery quest lines. I'm trying out Witchery for the first time ever. It's been available in other packs we played but the quest line makes me really want to check it out now.
  12. K

    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    Unfortunately DE charms are having the same issue for me so it looks like I am the lucky recipient of a rare dimensional switching bug..
  13. K

    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    Still that seems like silly trickery when I was hoping for more of a normal experience. If he didn't heal so insanely fast it wouldn't be bad.
  14. K

    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    Not sure what you mean about strategy. We built a wall with an opening and both of us hit him constantly with TC iron swords. He takes a small bit of damage on his bar and bounces back. By the time he's moved forward he is fully healed. I can think of a few various tricks to kill him but I...
  15. K

    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    Awesome to hear :) Now someone just has to figure out the Mystcraft link book lag issue (see in DW and Tolkein but not FTB Infinity pack so I'm thinking mod compatibility issue) and all will be good with the world.
  16. K

    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    Is it intended that Carnor? (bandit chief) should require very high end equipment (maybe powerful magic?) to defeat? He heals nearly instantly so with two of us we weren't able to defeat him without spending a lot of time on weapon upgrading.
  17. K

    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    Good point... Apparently it's related to various mods that are doing silly things like adding blank nbt data to items. Apparently Thaumatic Tinkerer had it and so do a few versions of Botania + who knows who else We just restarted with 2.4.3. The emerald coins help avoid the issue perfectly.
  18. K

    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    Also there is a lot of items not properly stacking in 2.4.3 (3 dirt and another 4 dirt won't stack even though item ids are the same). I've seen this in the Direwolf 20 1.7.10 pack so FTB team can probably help out if you don't know the solution.
  19. K

    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    I'm not sure if there is a way to do this.. but if it's possible to detect multiple players in a team in HQM then it might be a good idea to use that and reduce the awarding % for higher ranking loot bags with multiple members. Two of us are getting some crazy awesome reward bags.
  20. K

    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    2.4.3 issue -- neither myself or my wife can open the Custom NPCs quest tab. We click on it and it immediately focuses to another tab. We can see the words no active quests even though we've completed the eavesdropping quest. We also notice that there are two crafting tabs. Clicking on one...