Search results

  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord
  1. S

    Thermal Expansion 3.0!!! No More Beta! Thanks KL!

    Consider yourself fortunate nobody has shown off the evil that is Pyrothium yet ;)
  2. S

    Thermal Expansion 3.0!!! No More Beta! Thanks KL!

    Ducks... item DUCKS? I like it. Make it happen!
  3. S

    Thermal Expansion 3.0!!! No More Beta! Thanks KL!

    Well if I'm disqualified I guess you won't want any further sneak peaks from me... oh well then.. :D
  4. S

    Thermal Expansion 3.0!!! No More Beta! Thanks KL!

    I suspect it will be soon now :) For now you can have this instead: http://imgur.com/6Pk2p78 I may have some more stuff to show of latter... will have to see.
  5. S

    Thermal Expansion 3.0!!! No More Beta! Thanks KL!

    Onto more fun topics (GregTech topics never end up well). Fireworks are fun right? http://imgur.com/KWGDGPJ http://imgur.com/KEQ353V Another effort to demonstrate inherent TE3 compatibility with various mods.
  6. S

    Thermal Expansion 3.0!!! No More Beta! Thanks KL!

    Balance as a whole concept can be measured to a degree but only within a mod - when you start trying to balance against every mod that exists... you end up with a GregTech and nobody wants that nonsense. That is what comes of overzealous attempts to rebalance the whole of the game. It can never...
  7. S

    Thermal Expansion 3.0!!! No More Beta! Thanks KL!

    It's also pretty likely that several mods there will also end up with RF power support directly in the mod. RF is likely to become as prominent as MJ I'd guess given the flexibility of the API.
  8. S

    Thermal Expansion 3.0!!! No More Beta! Thanks KL!

    It's even simpler than that. If there are "OP" (I hate the word, it is completely wrong in most instances) things created as the result of multiple mods interacting then it doesn't mean anyone HAS to use them. If they happily go ahead then they have no right to complain about the OP'ness of it...
  9. S

    Thermal Expansion 3.0!!! No More Beta! Thanks KL!

    I just tested this and it doesn't seem to crash so I'd say it will work just fine.
  10. S

    Thermal Expansion 3.0!!! No More Beta! Thanks KL!

    Yep. It is a new thing for TE3.
  11. S

    Thermal Expansion 3.0!!! No More Beta! Thanks KL!

    I'm glad you asked. Meet the humble Florb: http://imgur.com/CmDfJwz They exist for any placeable liquid in the same. When you throw them they form a source block where they land: http://imgur.com/Om3uigK Certain types also explode in the nether thanks to changes in BuildCraft ;)...
  12. S

    Thermal Expansion 3.0!!! No More Beta! Thanks KL!

    Since I suspect this will also be asked... yes... it works with Florbs for hilarity and insanity. (PSST... Fuel Florbs + Activator + Nether = much fun). To explain the screenshots: http://imgur.com/bnutbfh - exp potions firing at a "high" pitch. http://imgur.com/w20F8Ap - it will activate...
  13. S

    Thermal Expansion 3.0!!! No More Beta! Thanks KL!

    Clone? Yeah right. It can do left/right click complete with shift functionality... did I mention you can also change the pitch when firing projectiles? ;)
  14. S

    Thermal Expansion 3.0!!! No More Beta! Thanks KL!

    I'm in the mood for some teasing so why not... http://imgur.com/bnutbfh - hmmm http://imgur.com/w20F8Ap - hmmmm! http://imgur.com/3H8OHqS - hmm? http://imgur.com/qff1cme - !!!! Can anyone guess what I'm playing with there? If you can there may be more spoilers :)
  15. S

    Thermal Expansion Status

    Even when your personal times are hard you don't give up on us and allow one of the best mods in existence to fade into obscurity. We will never stop showing our appreciation for that :)
  16. S

    2 suggestions

    From what Slow has said in the past an ID map already exists, it just hasn't been made public. That part should be relatively simple to setup in theory. The harder part would be the forum, especially if an index of the mod configs were kept. It could be pretty rewarding though.
  17. S

    Feed The Beast - Redpower and 1.5.x

    Right... as opposed to the first page of this thread which lists clearly: ... not to mention that it was brought up several times in recent streams. I'm also pretty sure release date is not the same thing as beta testing release if past experience is to go on.
  18. S

    Feed The Beast - Redpower and 1.5.x

    IC2 is out for 1.5 and Xy has retroactive world gen now so it can spawn in generated worlds. As far as all I've heard the packs are due today.
  19. S

    2 suggestions

    Good morning all! I've got two suggestions that I think could be quite nice. 1. Slow originally promises that the ID maps for the pack would be made public so others could add their own mods to the pack around them and have some hope that ID conflicts won't come up in further updates. It...
  20. S

    1.5.1 Beta Pack: Are U Looking Forward To It?

    That is usually why it is best for the mods to give options and let people make it as hard or easy as they want for themselves. All good mods do this :) If people do not wish to change the settings themselves well, that is too bad. To answer the question of the topic, I am looking forward to...