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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    Survey submitted; Would have done it earlier if the forum was highlighting alerts correctly. :p You can always take the 'nuclear' option and disable squid spawning completely (will probably need a revised spawn egg recipie). Not sure if inherited mobs, like the aforementioned fish, would be...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    New thermalilly automation, self-sufficient (just add fire essence as before). https://drive.google.com/file/d/0B-zDeN8o6SKOUWtsV0dqbmJoY00/view?usp=sharing I believe that should scale reasonably well; need to find some space now for it. The gates (Quartz /w Pulsar) and pipes are set to only...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Endoflames were already 'nerfed' - they have a maximum allowed burn time per item (set to the 'block of coal coke' level). Originally it was dropped to just blocks of (char)coal, but was raised back to coal coke; I assume since it already required a large infrastructure to get that in larger...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I've been tempted to re-automate the thermalilly based on the new rules. The main difficulty here is doing it without resorting to AE. :p Working around the oddities of the auto-assembler is going to be the tricky bit. Also need a MUCH larger room to fit it. I had a modest config - 5x5 with...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    [Regarding coven members for 'Written in Blood'] I was able to summon an Imp using three. There's usually at least one running around in the 'immediate' area, if those two were from the quests. And the Otherwhere infusion is great for getting them to the base safe and sound.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    So, I realized today that you can automate Koboldite production using ore instead of smoothstone. *headdesk* Should have done that WAY sooner, it increased the throughput by an order of magnitude. Also made my setup self-sustaining.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    You may want to check its positioning with the help of a Manaseer Monocle (bauble head slot). This particular flower has a circular area of effect IIRC, which makes it a pain sometimes. In larger setups you will need more than one. You also need to make sure its not near any redstone or its...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Agreed on this point. As for the mod in question, its called Extra Cells 2 - I've just reviewed the recipes for it, it should drop in just fine. Just be ready to craft a lot of processors (eep!), blue dye/powder, diamonds (upper tier drive cases) and certus quartz dust. ;-) There was a...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Ah, that explains it, thanks. Got it now. DropBox links are blocked (and sometimes scrubbed) by the firewall at work. I also keep some settings on FireFox (via noscript etc) to match the work config to some extent (I have fairly valid reasons for this); So I have to revert a few things...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Is there a changelog for 0.8.7 someplace, or am I looking in the wrong place? Given the notes being mentioned for Botania, I'd prefer to look at a couple core mods' changelogs to prepare ahead of time. Tearing up the Thermalilly setup will be mandatory, from what I heard so far, but I've...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I use pipes to both pull out and place back in. And all my Auto Assemblers are set to 'Disabled | Craft Always' which is supposed to generate large logs. Using the Redstone assembly as an example, here is the full production line from start: 1) 18 redstone seed plots in Multifarm (powered by...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    So, I'm going to assume the Auto Assembler 'logs' problem is specific to SMP? My 0.8.4 SSP was not doing that, and the 0.8.6 isn't either. Instead, it has another problem - I have to 'wake it up' with a block update nearby when I start the instance. Usually by opening my emerald pipe's...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Are you using a wooden or emerald kinesis pipe for connecting to the other cable, or the Cube's 'output' face? That still applies for any power source, even if that's from another mod.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Been doing some testing, and I'm not sold on the Ethylene solution yet - at least as a first source of Mek power. Its much easier (especially with the quests) to start in Bio Gen, and then supplement with Hydrogen as a nice byproduct of 3x processing. Curious to hear (and see) what is required...
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    [1.7.10] Wanderlust Reloaded - Questing Adventure [Magic-Tech] [HQM - over 250 Quests] [Tabula Rasa]

    The world gen mods in question (last I heard) would be an optional path to take; BoP will be left in for backwards compatability. There was some testing at first for using RWG (based on some initial images I forwarded on IRC), but unfortunately it does not have ocean biomes that are required...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Yeah, I agree with the above advice. Went a bit overboard unlocking things in TC, and ended up spending all my Aer. :( Thankfully I have enough of what I need for now, to get what I was trying to do (a couple golems to automate some Hobgoblins). Also working toward a livingwood wand...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Only one? I gave up after manually crafting seven stacks, then cheated what I needed via NEI. :) This was in 0.7.4 though - I believe the tables are now trimmed better. That's a good example of my RNG luck though (another would be having six brews of sleeping in a row coming up nightmare...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Actually its nearly 3x the water (the source I use says 5 mb/t in Plains for Fuel, compared to 14 mb/t for Desert). That would also explain the insane water % numbers I'm getting out of the tiny multifarm (its asking for an extra 1100-1300% - which my pump is handling reasonably so far)...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    This extends a bit into some testing I did regarding the Industrial steam engines; I could not get more than 60 RF/t out of one, which IMO defeats the purpose of its use here (its rated to 80RF/t). I saw this behavior both in Regrowth and WLR, and for the latter I was able to leverage Ender IO...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    For solid boilers, no arguments there. You've plenty of options, particularly with this pack and endless coal. Granted, with a good tree farm endless charcoal works in normal packs... I'm talking about the *liquid* boilers in particular. :) Those can't be primed by the heatstones, so you...