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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    For BM, I actually did well in the beginning just from the regen in full Terrasteel, and supplanting that with a Regen II blood pendant for short sprints. Strongly suggest investing in the capacity runes and the divining table from Sanquimancy (its a quest crafting item); The latter needs...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    AcademyCraft is kinda interesting, but I'm waiting on next update for now. In the interim I'm beginning to fiddle with Mek's 4x ore system (on a whim, never did it before). Got the evap tower up so far. I can certainly recommend having several stacks of imag essence before starting into it...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Some of the horns can be converted to drums, which in turn can be triggered by redstone mana spreaders (there is a later drum that will auto-milk cows if you leave an empty bucket near one). For the leaves a muchdew would be a good idea instead, as it can supply the little mana needed for the...
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    It can take a while, but yes: https://drive.google.com/file/d/0B-zDeN8o6SKOYUJISFRfTElaTGs/view?usp=sharing There is another one deeper into the sea, behind me in that snap.
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    I won't miss the extra birds (removing clutter from the Morph list), but their bat is an almost guaranteed source of wool of bat. :) Too bad this playthrough will be rejecting Witchery on multiple RP-based grounds...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    The list looks OK to me as well. Couple small items though: May want to add a minor note someplace that Forestry multifarms have become smaller in the 4.x version. Thankfully its not by too much on the smaller ones, but it will be very noticeable on the Large and Very Large configurations. I...
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    Switching away from JourneyMap may help, as was mentioned in the latest notes. If you still want a map, Opis includes MapWriter as part of the mod. I believe that has a pre-req mod which is needed too. I personally prefer JM over MW, but the former has had issues at times with certain blocks...
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    Regarding railcraft - I suspect most people used that pack (early game anyway) for the coke oven and blast furnace. Immersive Engineering has a similar set of block structures and work similarly (an almost identical setup for the coke oven too), though the latest IE will have two different...
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    Valid point. I should have probably added that this is being done semi-RP, from the perspective of an Eve Online industrial-oriented capsuleer (player). So aspects of Extra Utilities are being rejected both from a 'magic' standpoint and a 'ROI' standpoint. That makes the focus mostly on Ender...
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    Heh. I can relate partially - for the scale anyway, not the complexity. This is the first pack that I've actually created a large (25x25 x 4 floors) structure for most of my core work (power, AE, other tech, etc), and a separate 'normal sized' place as housing. I'm still working on it - just...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Those sizes on the Forestry site are only the maximum footprint. I started initially with a 'three out from the farm' plot size, using the smallest multiblock. Last I checked, I have not grown it much larger (I think its only 5 out so far - I recently checked and measured that out, and had two...
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    [1.7.10] Wanderlust Reloaded - Questing Adventure [Magic-Tech] [HQM - over 250 Quests] [Tabula Rasa]

    So far it has, from what I still see on IRC. :) And sorry I missed you over there, work is busier than normal this week. Note we're probably reaching the point where enough mods have moved on to 1.8.x development, that the next release will likely be the last one for the mods themselves...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Actually I used wheat, and already have the base 3x3x4 multifarm in place for some time now. So far only 12 of the plots running 3x10 wheat are more than enough, with surplus to also feed me. Rest of the spots are for various 3x10 resources, that get dropped into 2x2 Drawers with Emerald and...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    No worries. I just let my two drain out in refilling my Hydrogen cylinder. Then dug out a hole further back and re-piped in the ethylene from the reward tank for now. Still need to 'wire' in the PRC among the mess - which will mean moving the BC pump one notch down for some pipes. This is...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    That only works with liquids apparently. I can't get it to extract gas (Hydrogen) from the Gas-Burning Generator...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Don't remember seeing any advice or notes on this one, but is there a way to remove or purge the existing gas in a Mekanism Gas generator? Waiting for them to empty while converting to Ethelyne is somewhat tiring. :) And I'm still crafting everything by hand.
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    That's shaping up rather nicely. Some related questions: With this change, are you planning to change the batteries in any way? Or are those (mostly) finalized at this point? What is the expected return rate for trader chits in this revised system? One semi-related question (sorta): What...
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    Interesting little report on the Morph quest. I happened to get a 'bottle of cloud' in one of the BBs, so figured I could do an early (pre-iron!) end-run on the quest. :) Nope. Collected the cloud bits from that, they're not seen by the book. No big deal for me; I do prefer the discussed...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Out of curiosity, how much (more) power should be expected? I have a smallish crafting setup in another pack, and the power drain appears fairly small - enough that (approx) 150 rf/t maintains it just fine. And my starting 'connect to the Storage Drawers bank' setup is being rated at a decent...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    As the Thermalilly came up again, I have refined my automation design a bit to confirm it was scalable. https://drive.google.com/file/d/0B-zDeN8o6SKORktyTk1uVGFsMDg/view?usp=sharing This is actually a better design in Regrowth than the other packs I'm working with; the combination of Enhanced...