Search results

  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord
  1. N

    [1.7.10][205 Quests][Listed] BeeHappy - A quest based map about Bees

    I just tested it. Changing the second instance to false removes the weeds :) Maybe the option got moved in a agricraft update?
  2. N

    [1.7.10][205 Quests][Listed] BeeHappy - A quest based map about Bees

    Weeds are supposed to be disabled, right? Checking the config file, I found: B:"Enable weeds"=false In the Agricraft section (the first block) but B:"Enable weeds"=true In the farming section (line 108 in my file) I will test with the second instance set to false later
  3. N

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I had the same problem recently in another pack. I'm very sad to tell you I had to go several backups back until I found one that worked. Even if there is from another pack, you may want to read the thread where we discussed this error, since it seems to be somewhat common in modded minecraft...
  4. N

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I want to share something I found: Since early game I planned to build 7x7 plots of every needed seed. The idea was to automate them with golems and hopperhocks. For a long time pre automation, those 7x7 with 10/10/10 worked super well. Every harvest (with a scythe) produced 3 stacks of...
  5. N

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I think that's a bug in botania. Every time I end up with a dupe ring, I just toss it in chest. Now I don't use right click to equip rings anymore, I go to the baubles inventories screen instead.
  6. N

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    If you are waiting for plants to grow, you are doing it wrong. Specially in regrowth, because there are not weeds. * To improve stats of seeds, prepare a line of 15 more or less crops, plant 1 seed and go do something else * To crossbread, don't do just 1 cross. Do like 6 at the same time...
  7. N

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Thanks, that's the kind of trick I was looking for :)
  8. N

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I'm getting close to finish all the quests. What an awesome modpack, one the best ones I have played, if not the best. Congratulations to the creators I have a couple of questions about witchery: * I never saw a witch hunter. I have been playing normally, including some "run in the dark killing...
  9. N

    [1.7.10] Void World HQM Map [270+ Quests|ProjectE|CustomNPCmod|Second place of JampackedII]

    Couple of questions: * How does the transmuting mobs part of the PStone is supposed to work? I'm shooting the projectiles, but nothing happens. * I'm getting massive lag spikes sometimes. I haven't identified a definite way to reproduce them yet, but they usually happen when I'm in my mob...
  10. N

    [1.7.10 | Unlisted] Obscurity - Jampacked 2 Winner

    For all having problems with lost compact machines, in the spoiler below each one with its id. When you lose one, spawn in creative a CM with the same color (aka same size), and having it in you hand, call /setCMCoord with the id. For example: if you lose the nether CM, spawn one with same...
  11. N

    [1.7.10]Hubris V1.6.1- HQM - 270+ Quests [Magic][Dungeons][Dimensions][Exploration] Ex-Listed!

    It doesn't work. I've tried left and right click, sneaking and not. I found the backpack in a chest, so I thought it may be bugged, but I also tried with a cheated one and the same. Nothing seems to work. I read the whole mod's wiki (pretty interesting, lot of functionality in advanced...
  12. N

    [1.7.10]Hubris V1.6.1- HQM - 270+ Quests [Magic][Dungeons][Dimensions][Exploration] Ex-Listed!

    I recently started this mod, and I have somewhat dumb issue: I can't equip the adventure's backpack. How does that work?
  13. N

    [1.7.10] Ultimate Questpack [WIP][800+ Quests][HQM][OpenWorld]

    How could I check which mods have quests? There are a couple of popular mods I don't how to use yet, and maybe I can learn with this pack. Maybe loading with HQM in edit mode? is there an alternative non spoiler myself way to do it?
  14. N

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Thanks. I came back to post that I found the source. After breaking the whole factory in creative, the problem was a mariculture tank full of gas in a storage drawer. I knew it had to be related to a tank, just forgot about that particular one stored there :)
  15. N

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I'm having this visual glitch/bug. Already asked in reddit, but maybe someone could help me here, so I'm coping the post: Gallery: http://imgur.com/a/MaTjz A section of my base is experiencing this visual glitch. Is starting to become impossible to play there, so I moved my factory. But now I...