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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Another solution I found is to move your bed away from the places you work. They seem to appear only when you are close to your bed
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    [1.7.10]Hubris V1.6.1- HQM - 270+ Quests [Magic][Dungeons][Dimensions][Exploration] Ex-Listed!

    Because of my very cautious play style, I built a Venezia as soon as I found access to the ocean, and I negated most of the aventure part of the pack (save from a battle tower or two in the ocean). But after playing for a lot of time, and having good armor, I tried something: I ran into the...
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    [1.7.10] Marooned

    This is funny. Last night I watched again the Christmas Special when the doctor meets Donna for the first time. What what? EDIT: To not make two post in a row, I edited this one. A small detail I noticed: You should made a simpler recipe for the HQM book. I don't suggest making the regular book...
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    [1.7.10][205 Quests][Listed] BeeHappy - A quest based map about Bees

    I love that spiral staircase. Is it hard to build? Now I definitely want to try that
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    Listed - 1.7.10 - HQM/SURVIVAL - Galactic Science - something fresh!

    Saving a cow in a vial... that would have been very smart. I guess I will cheat one in if I need them, but probably I wont. Any tip about sealing big bases? Is it better to do small rooms with a sealer, or several sealers in a big room? I got curious about that number, so I did some reading...
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    [1.7.10][205 Quests][Listed] BeeHappy - A quest based map about Bees

    I already explored most of the mods in the pack. But reading the last few posts gave an idea: the bees that spawn mobs, do that even if I'm not around? A blaze farm based in bees could be really interesting. Also, would you like to post a base review? from that shots it looks awesome. Why...
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    [1.7.10] Marooned

    Maybe I didn't express myself well enough. I don't really have a problem with the actual speed of the pack. Having played (and enjoyed) regrowth, I learnt to no wait for plants to grow. Having a lot of stuff going at the same time makes you not having to wait. My problem was the "speed" of the...
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    Listed - 1.7.10 - HQM/SURVIVAL - Galactic Science - something fresh!

    What happen if one would accidentally suffocate all the cows? Can I make them spawn somewhere (with a grass plataform like in a skyblock)? or I would have to cheat an egg? also, are they useful in this pack?
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    Listed - 1.7.10 - HQM/SURVIVAL - Galactic Science - something fresh!

    My first AdvGen generator ever is producing 4.5k. I discovered the mod in this pack, and I'm loving it. So, let's see how many ender io full upgraded farm stations are needed for a mega generator :)
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    [1.7.10][205 Quests][Listed] BeeHappy - A quest based map about Bees

    I have a doubt about that: since all my bees have the traits of rocky ones, (no flowers nor biome), I just placed all the apiaries together. Is it possible that I made everything boring by getting such good genetic template? Also, is there something that needs the kind of power a BigReactor can...
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    Listed - 1.7.10 - HQM/SURVIVAL - Galactic Science - something fresh!

    If you go to mars and place some rftools teleport blocks you wont have to move your base. with a matter transmitter, receiver and a dialer in each planet you visit, is super easy to travel.
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    Listed - 1.7.10 - HQM/SURVIVAL - Galactic Science - something fresh!

    I'm in mid game, starting to produce naqudah in the fission chamber, but I need more power, so I'm redesigning my power generation. I read in the thread that 1 or 2 adv generators generating something like 25k RF each is a god objetive. Is this correct? I would love to try Nuclearcraft, but I...
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    [1.7.10] Marooned

    I played this pack extensively yesterday, and I want to share some feedback. First, the early game is brutal, is awesome, IMO is very well thought, is fun, and more importantly is different to the other packs I've been playing (and I've been playing a lot of packs). Also the way you used the...
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    [1.7.10][205 Quests][Listed] BeeHappy - A quest based map about Bees

    I started this pack with the objective to learn bees. And the pack delivered :) Now I think I understand all the concepts, and even I learned how to "clone" princess. I managed to get that genetic thing with all the good traits like Fertility 4, work at night, fast worker, etc. That made all...
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    Listed - 1.7.10 - HQM/SURVIVAL - Galactic Science - something fresh!

    I stoped playing this modpack for some time, and now I'm back. As a Doctor Who fan I want to try the tardis mod, and I promised to myself to do that here (instead of just installing the mod in a clean forge instance). For moments the modpack feels too grindy, I get bored and play another pack...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    If there are endoflames near, they are eating your saplings
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    [1.7.10][205 Quests][Listed] BeeHappy - A quest based map about Bees

    Found another gem in a config file, this time holoinventory: # Valid modes: # 0: Always display hologram. # 1: The key toggles the rendering. # 2: Only render hologram while key pressed. # 3: Don't render hologram while key pressed. I:keyMode=0
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I had problems too. IRC it will stop on world load. Reading this thread an others, they could work better with a redstone pulse configuration instead of autocrafting. But in my case I just replaced them with a 4x4 storage drawer, a emerald pipe and a crafty crate.
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    [1.7.10][205 Quests][Listed] BeeHappy - A quest based map about Bees

    I just checked the railcraft config files, and there is nothing about configuring that chest. Also checked ModTweaker, and the metal chest is not supported. So, probably you are stuck