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    [1.7.10] RusticCraft

    I just submitted version 1.0.3 to be approved. It will probably be available to download in a day or two. It is still Beta. Changes: There's only code for one spoiler here... [SIZE=5][SIZE=4] Default Deadly World silverfish spawn rate is 0.15. In the version you were playing, I lowered it to...
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    [1.7.10] RusticCraft

    Too late, I already spent 44 minutes listening to some British guys slowly explain what the mod has to offer. While it's a close thing, I don't think I'll add Botania. It looks like a very well put together mod and I look forward to using it someday, but I don't think it'll fit the gameplay...
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    [1.7.10] RusticCraft

    I like the idea of mods like PFAA: Geologica, I love Geology more then any non-Geologist should, but I don't like them in practice. Somehow adding varieties of stone types to Minecraft always makes things feel cluttered and busy to me. I'm not even entirely happy with the way Basalt, Marble...
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    [1.7.10] RusticCraft

    Ah, I think you've hit the nail on the head. Though Teirs, Progression, and Endgame are all fun concepts used it other modpacks, I'm trying to avoid them in RusticCraft. I kinda envisioned RusticCraft as a sort of break from the more "busy" packs. That said, I haven't used TT extensively so I...
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    [1.7.10] RusticCraft

    I'd like to hear what others have to think about that. Whereas Thaumcraft on it's own adds lots of manual fun and running around exploring and collecting, Thaumic Tinkerer is more about powerful items and blocks. Definitely a very cool expansion of Thaumcraft, I'm just not sure it would fit...
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    [1.7.10] RusticCraft

    Thanks, I noticed the lack of similar modpacks and I was worried I might just be the only one interested in the idea. NEI and Inventory Tweaks are included. I left out the small, standard, or obvious mods from the list in this thread. A comprehensive list can be found on the launcher. I've had...
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    [1.7.10] RusticCraft

    I'll include a Server download in a few days when we move out of Beta. I don't recommend starting one until then, I've already removed Biomes 'o Plenty from my Testing version and even if you don't use it's biomes it generates little plants and whatnots in vanilla biomes.
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    [1.7.10] RusticCraft

    Yeah, I probably will replace BoP with ATG. The gardens generate fine because ATG changes how biomes generate rather then adding new ones. I will have to fix a conflict that has Twilight Forest biomes generating in the Overworld, but that should be easy enough. I probably won't use ATG myself...
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    [1.7.10] RusticCraft

    I've used ATG once before, I have mixed feelings on the effect is achieves. It has been one or two major Minecraft versions since I've looked at it though, so I'll generate a few worlds and have a feel. It is very important though that Harvestcraft Gardens can generate. That's the reason I'm...
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    [1.7.10] RusticCraft

    That man is a Saint. I'll swap them out in the next version.
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    [1.7.10] RusticCraft

    I've been avoiding watching videos cause it's such a slow way to learn about a mod. Seeing as there's next to no text-based documentation, I'll go ahead and watch some videos and consider it.
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    [1.7.10] RusticCraft

    Extra Utilities is included. Mekanism doesn't fit the theme or balance of the modpack. At all. Botania, I haven't had a chance to play with yet. From what I've read, it allows some form of automation which is something I'm looking to avoid in RusticCraft.
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    [1.7.10] RusticCraft

    A breath of fresh Minecraft Important notes: To begin playing RusticCraft, enter the code "RusticCraft" in the FTB launcher. Do not click on a Statue with the hammer used to make Statues. If anybody is interested in creating a better Icon and Splash, I welcome all attempts. What is...
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    Unsupported Agrarian Skies: Hardcore Quest Bug Reporting

    The first post says "liquid router dupe" was fixed in v1.2.3, but I'm playing v2.1.6 and my liquid routers are dumping out liquids constantly, even when the machines they're connected to are shutdown. This world is a few versions old, but I've only started using them after I updated.
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    Private Pack FTB-Craft || Minecraft 1.5.2 || Extended v11.7 || MyTown || No whitelist

    I'm in the same boat as Xyrohip. Probably quite a few others as well. With the update to MindCrack v8 and the accompanying update to Thaumcraft 1.4.7, we get this is the changelog: I can only guess, but maybe this will fix the issue with aura being drained server-wide. Maybe it won't be...