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    [1.7.10] RusticCraft

    Hunger Overhaul isn't released for 1.7.10 as far as I know. And I forgot to mention, this update will probably take a day or two to get on the launcher. Last update was a half-hour, but that's rare. Edit: Two minutes. It was approved in two minutes... tfox83 is a champ.
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    [1.7.10] RusticCraft

    Update 1.1.1 - Bug Deaded Biggest change, the server files actually work. If you don't know what I did, don't go look. I'm embarrassed. MinecraftLoader is removed. I may re-add it if an update fixes the lag issue. The copper generated in the world is now Mariculture instead of Tinkers...
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    [1.7.10] RusticCraft

    You're right, the ores Artifice generates in its basalt/marble/limestone become Mariculture ores when mined. Artifice doesn't seem to provide any control over this behavior. This isn't terrible, but it is ugly having more then one Copper ore. I'm exploring a few options and checking how they...
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    [1.7.10] RusticCraft

    Lots of bugs! I'll get them all worked out and submit a bugfix later today. I intentionally left out a minimap to encourage players to pay attention to their surroundings. Getting lost and building waypoints to not get lost is fun, and since you can't fly in RusticCraft a minimap isn't as...
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    [1.7.10] RusticCraft

    I recommend you don't use NEI magnet mode. It's known to suck Tinker's Tools into your body immediately after death causing them to be deleted. That probably won't be an issue because of graves, but you never know. I never really pay attention to the spawn natural chunkloading. I do stay...
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    [1.7.10] RusticCraft

    Yeah, I had the same results. 19 FPS with, 50 without. I'll release a bugfix update if it's not fixed soon. You can add a scoreboard to the Tab menu using only Vanilla commands. /scoreboard objectives add Deaths deathCount /scoreboard objectives setdisplay list Deaths...
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    [1.7.10] RusticCraft

    I would be using Hunger Overhaul mainly for the right-click to harvest function. I'm also interested in decreasing the rate that hunger drops a bit, but I don't know if that's an option. I'm not going for a hardcore survival experience; I only intended to add a bit of difficulty to make the...
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    [1.7.10] RusticCraft

    Update 1.1.0 has just been submitted and will probably be approved in a day or two. I am so done with Beta. No more adding and removing mods. :) Changelog: The are two changes I plan to make in the future, add Hunger Overhaul and use Iguana's Tinker Tweaks Override Module to nerf the mining...
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    [1.7.10] RusticCraft

    Amalgam looks cool, but I don't want to add any tools to the modpack. I've configured Vanilla tools to be unusable to put a stronger focus on Tinker's Tools. I left most of the tools added by other mods enabled with the exception of tools without special abilities (effectively vanilla tools...
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    [1.7.10] RusticCraft

    It doesn't seem like the creator is responding to PMs, so I doubt that's going to happen.
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    [1.7.10] RusticCraft

    The only option for Graves Openblocks has is: graves { # Try to overwrite blocks with graves if no suitable place is found on first try B:destructiveGraves=true } I did some testing, graves overwrite lava no problem. Also, Tinker's Tools don't despawn or burn in lava. I never got around to...
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    [1.7.10] RusticCraft

    I was hoping to be done with Beta and move into a Stable release by now, but I've run into an issue while tweaking Iguana's Tinker Tweaks and I want to get it sorted before moving on. In the meantime, I've been looking through some different Exploration mods and I'd like some feedback before I...
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    Focused modpacks

    When you play with other people, is does matter how they play. If you're not playing by the same rules, you'd may as well just play singleplayer. If one player on a server is using Turtles to pump out resources left and right, it undermines the accomplishments of anybody digging up resources by...
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    Focused modpacks

    I'm going by memory here, so I'm going to be vague and possibly wrong, but OpenComputers Turtles are more expensive and they gain XP and level up. In the end though, no matter how expensive it is, automatic mining is something you set up once and pays out forever. If you add it, your friend...
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    Question on creating a modpack and ID conflicts/ore world gen

    If you do stick with 1.6.4, be sure to search your Forge-0 file for key phrases like "conflict" and "error". There are a lot of Warning and Info lines in there that might worry you if you're unfamiliar with debugging Minecraft, don't worry so much about those. After you find conflicts by...
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    Focused modpacks

    I think people tend towards "kitchen sink" style modpacks mainly for two reasons: They want to generate a world and play that game for months, the way we used to play Vanilla Minecraft. They add all the mods because they don't want to leave any behind. The thing is, from what I can tell, many...
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    [1.7.10] RusticCraft

    In 1.7.10, you get Harvestcraft crops by breaking Gardens of various types. The foods you get from the Gardens are planted like seeds. Also, Gardens spread slowly if you leave them be. Thanks, I'm glad you like it.
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    [1.7.10] RusticCraft

    Here you go: http://pastebin.com/uQAfvxKX By default, half the ExtraBiomesXL biomes register in the slots immediately after Vanilla (40s) and the other half register at the end of the valid slots (250s). Twilight Forest also registers it's biomes in the first slots after Vanilla, so I've moved...
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    [1.7.10] RusticCraft

    Item IDs are no more. Good riddance. Biome IDs, Enchantment IDs, and probably some others all still exist. ExtraBiomesXL and TwilightForests don't interact at all as long as their IDs don't overlap. If they do, you get TwilightForest biomes in the Overworld.
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    [1.7.10] RusticCraft

    I've been playing with some of the suggestions. Forestry is a no-go. It doesn't provide config options to disable the Farms. While I could remove the recipes using Minetweaker, that's a very work intensive and, in my opinion, inelegant process for the sake of Bees and Trees. Better to leave...