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  1. Z

    I'm either incredibly lucky or something

    Every machine requires gold, while a lot of the early IC2 stuff is just plain old iron/copper/tin, redstone, and rubber. Powering IC2 stuff is also much easier, a plain generator goes a lot farther than a Stirling engine on the same fuel, Oil is awful, and redstone engines don't even seem to...
  2. Z

    Creosote Oil

    Is that some setting or option? When my Coke ovens filled up with creosote in the Magic World pack they just refused to continue making coal coke.
  3. Z

    Extraxting items from industrial centrifuge

    Any side should allow you to pull out all the output from it. The top fills the center, the bottom allows you to put in empty cells. At least, that's how it worked when I tried it in 1.4.2 anyway.
  4. Z

    Magic World - Thaumcraft 3: Best way to create/combine nodes

    Yeah, I've seen it happen. I'm not sure how exactly though, it doesn't just beam it to adjacent nodes like the vis exchange between nodes is. If I had to guess, I'd say it's a specific type of flux's way of dissipating. Maybe the barter/exchange aspect? Most just spawn wisps, others do potion...
  5. Z

    Autocrafting Table with non-stackable items

    The buildcraft autocrafting tables should be able to pull out of an adjacent chest, that's how you used to do transmutes in them with EE2. Been quite a while since I tried it though.
  6. Z

    Most overworld-like Mystcraft world?

    The native biome controller covers the whole thing. It's basically "do what happens in the overworld". You would probably have instability if you assigned biomes on top of that, just like assigning multiple biomes to a "single biome" controller causes it.
  7. Z

    Good GT reactor designs.

    Strictly talking plutonium here. And yes, the uranium was part of it. At 5 efficiency(2 reflectors), a quad uranium generates 20M EU and a quad plutonium generates 80M EU. 60M difference < cost of 4 UU-matter, so it's an overall loss. At 6 efficiency(3 reflectors), quad uranium generates 24M...
  8. Z

    Good GT reactor designs.

    I'm having a really hard time coming up with a nuclear reactor setup that uses plutonium that doesn't break even or fall short on the UU matter cost. It's...what, roughly 17M EU per UU matter? At least, with the default gregtech settings, anyway. So you need to generate more than 68M per quad...
  9. Z

    Different IDs on Interdimensional Energy Storage Units

    If you were using a matter fabricator I'd have recommended skipping the IDSU's entirely and just sticking 4 lightning rods to it in an eternal storm age(it accepts 8192 EU/t so they can all dump directly into it). Just a mass fabricator though, dunno, you could probably just use a transformer...
  10. Z

    GT Industrial Centrifuge question

    Just tested it out in 1.4.2 FTB, the top only accepts centrifuge material and the bottom only accepts empty cells. Might be that it just accepts whichever gets there first. I was worried that it'd also require a wooden pipe on each side to pull the outputs, but that apparently isn't the case...
  11. Z

    GT Industrial Centrifuge question

    Does it differentiate between empty cells and dusts, or does it just try to cram everything into the center?
  12. Z

    Is there a "give up on RP" ETA?

    Don't, all you've done is say what plenty of people were thinking. It's kind of perplexing to have an entire modpack that is planning to have standardized block IDs and configs sit on it's hands waiting around for one mod to update. The entire point of going to the trouble to standardize...
  13. Z

    GregTech's changes and Ore Gen

    Hmm...In a world where the configs were obscured/required programming language knowledge to edit, you would have a very real point. However that is not the case here. While the author of GregTech has made a *lot* of confusing and/or ridiculous changes(imo, anyway) to other mods for "balance"...
  14. Z

    Can't find any Rubys...

    I meant to say height. You can find them pretty much anywhere you can find iron in those biomes, as far as I can tell.
  15. Z

    Tin gives me headaches

    First thing I did when I realized IC2 copper/tin was off was fix that. Whatever mod that tin/copper belongs to must not use nearly as much.
  16. Z

    Can't find any Rubys...

    I've gotten Ruby in wastelands as well. You can find Bauxite there as well. Dunno about the Bauxite, but you should be able to find Ruby almost anywhere, it's not restricted by height(at least not noticably) However, for whatever weird reason Ruby will not spawn in a Mystcraft world. I spent...