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    Help regarding Cauldron/Monster/GT setup

    first . Monster 1.1.2 is not stable. probably newer will. i suggest you stick with 1.1.1 second. Last build of cauldron has some problems, lots of crashes with the monster pack. and they stopped updating it unless they hit 500 $/ month on there patron page... last. if you want cauldron. try...
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    Looking for plugin..

    legobear's mytown ( also has a border option )
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    TickThreading - concurrent entity/tile entity ticks and other optimisations

    you can find only the TT profiler on his build server
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    TickThreading - concurrent entity/tile entity ticks and other optimisations

    there was no version for 1.5.2 . for 1.4.7 TT was made mostly for ultimate, but should work on any pack from ftb. 1.6.4 should also work on all packs.
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    Help! - ServerStart.bat values and arguments

    thit is what i use : /usr/bin/java -Xms5120M -Xmx6120M -XX:PermSize=256m -XX:NewRatio=3 -XX:SurvivorRatio=3 -XX:TargetSurvivorRatio=80 -XX:MaxTenuringThreshold=8 -XX:+UseParNewGC -XX:+UseConcMarkSweepGC -XX:MaxGCPauseMillis=10 -XX:GCPauseIntervalMillis=50 -XX:MaxGCMinorPauseMillis=7...
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    Minecraft custom Linux backups using Crontab and Screen

    Nice script. I run my FTB using Gamecp so there is no screen windows . So i made a script for my needs TheCore is my world name. This script is made so you don't have to turn save-off but it dose use more space Script has 4 parts : Sync the world in use to a separate Backup folder Archive the...
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    TickThreading - concurrent entity/tile entity ticks and other optimisations

    well. it think is to late for you. But i use prism pcpc version to track place/break for items. You will probably need a wipe if you want this to work. Also you can only see the placed items. not the one that is " clogged " . you will have to TP to the item and test . with is not really a fix...
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    TickThreading - concurrent entity/tile entity ticks and other optimisations

    no. it does not. i just said 2 post ago its in early alpha . You may want to try the tickprofiler part. ( you can find it separated from the mod ) or opis. to detect lag
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    TickThreading - concurrent entity/tile entity ticks and other optimisations

    not sure TT supports all mods in Beyond Reality . crashes are posted here : https://github.com/nallar/TickThreading TT for 1.6.4 is still early alpha. Unless you are running a testing environment . You should wait for a stable-ish version
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    Server owners: What do you offer in-game for real life cash?

    I'm not familiar with the " TOC" abbreviation
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    What pack to use?

    I must agree with you. His mod's are cool, but when it comes to servers they are so unbalanced. can destroy everything and has no disable option from config because " my mod is balanced and disable anything will brake it..." cough* bulls**t *cough Have you tried to make reactorcraft fusion...
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    What pack to use?

    http://ftbwiki.org/Feed_The_Beast_1.6_Modpacks Monster has the most mods. But here you can find a comparison between packs
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    The state of 1.6 Modpacks

    i hope you add NotEnoughCodecs client side. so open blocks radio will work again, i hate making people add it manually
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    TickThreading - concurrent entity/tile entity ticks and other optimisations

    depend on machines. sometimes a damn hopper uses more resources then a AE crafting system
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    TickThreading - concurrent entity/tile entity ticks and other optimisations

    memory leak ????? /usr/bin/java -Xms5120M -Xmx5120M -XX:PermSize=256m -XX:NewRatio=3 -XX:SurvivorRatio=3 -XX:TargetSurvivorRatio=80 -XX:MaxTenuringThreshold=8 -XX:+UseParNewGC -XX:+UseConcMarkSweepGC -XX:MaxGCPauseMillis=10 -XX:GCPauseIntervalMillis=50 -XX:MaxGCMinorPauseMillis=7...
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    TickThreading - concurrent entity/tile entity ticks and other optimisations

    don't know what lag you have. but Monster pack works good for me :) ( 30 slots on a i7 with 5 gb of ram, normal HDD ) i also have 2 more Minecraft servers on this machine
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    How do you properly ban items?

    for other mods beside the 5 ones ? sure edit: when i tested, it did not wan't to work. no recipe was changed. removed.. does it also work for other crafting systems ? like AE ?
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    How do you properly ban items?

    not with minetweaker
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    How do you properly ban items?

    you don't understand what i'm talking about, a mod pack has 100 mods. not 5. minetweaker can change recipe/remove recipe for 5 mods. I tested it. want to ban querrys+ ? You can't . want to ban some op guns that wreak the map in minutes from rotarycraft ? you can't . etc....