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    TickThreading - concurrent entity/tile entity ticks and other optimisations

    can confirm this. EU is gone if you reboot server.
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    TickThreading - concurrent entity/tile entity ticks and other optimisations

    if i remember right. you use /lag for FE and /tps for TT
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    Legit?

    he did not fix the dupe from forestry in the latest version ?
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    TickThreading - concurrent entity/tile entity ticks and other optimisations

    do you have unload worlds in TT set tu on ? try it off.
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    TickThreading - concurrent entity/tile entity ticks and other optimisations

    i had the same console spam but when i updated to 8.1.1 it went away. also i'm 90 % sure its not TT related
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    Giving FTB 4gb of ram, still crazy lag?

    there is no point giving minecraft 4 gb ram. it hardly uses more then 500 mb. So do't do that. let it clean so java can eat it with no reason.
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    World Edit....or something like it.

    i so hate bukkit plugins taking over FTB. use forgeessentials. it has worldedid commands. not all of them but more will come
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    TickThreading - concurrent entity/tile entity ticks and other optimisations

    well. FE also has a votifier under construction. :) its in the beta build P.S. also running 969 the minute it got out. so far 0 errors :) working grate probably, next stable-ish build ?
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    Mindcrack - LF Mod: Player action log

    nop. was off. did you use it more then a month ? probably new compression ?
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    register/login mod for LAN server ?

    real help there... thx
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    Mindcrack - LF Mod: Player action log

    also. playerloger from FE in 1 month made 200 mb data. while coreprotect made 30 GB+ last time i used it on tekkit ( MC 1.2.5 ), way to much for a " normal" server, don;t know if new version have some compression added
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    Mindcrack - LF Mod: Player action log

    for playerloger you need to set up a mysql server. you can see the data via mysql or do a /pl get and click the block in question. you will get the last 5 changes to it in game
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    TickThreading - concurrent entity/tile entity ticks and other optimisations

    TT has nothing to do with FE. total separate mods. works with no probem
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    register/login mod for LAN server ?

    AbrarSyed commented18 hours ago this is not fully functional yet....
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    TickThreading - concurrent entity/tile entity ticks and other optimisations

    don't think so. his fast. stop trolling my favorite moder
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    register/login mod for LAN server ?

    mcpc or bukkitforge is not compatible with the current mods i use. so i need a mod not a plugin :(
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    ForgeEssentials problems

    forge essentials has no worldedit-5.4.6-SNAPSHOT.jar ... also you get all mods in the complete server pack. it does not download mods
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    register/login mod for LAN server ?

    does anyone know a login mod to use on a lan server ? other then " bugged like hell don't save inventory or wipe the data when i want to " fihgu's mod ?
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    TickThreading - concurrent entity/tile entity ticks and other optimisations

    hm. ur java start its a little on the heavy side. where did you get it ? it looks like it needs a clean up. TT does help . also /profile command tells you where the problem is. and you work from there
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    TickThreading - concurrent entity/tile entity ticks and other optimisations

    # Whether network ticks should be ran in the main thread. can you tell me what this option do ? how it affects server performance ? Just curious . after all the tweaks i done to the server. networkticks is on top of the list for lag. ( not that it does lag :p its just on the top of the...