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  1. M

    Unsupported Direwolf 20: 1.6.4 {PUBLIC BETA}

    Unlike the software repositories you might be used to on various BSD/Linux or even OS X operating systems, the windows update repository does not necessarily contain the latest /complete/ drivers for the hardware in your system. Often the drivers are only 'well validated' (pay MS to verify)...
  2. M

    Unsupported Direwolf 20: 1.6.4 {PUBLIC BETA}

    Try crafting pulverized or macerated coal dusts in a 2x2 shape then crafting the resulting things side by side just like the old version of IC2 would have you do. That should then be compressible. My understanding is that NEI might have an incorrect recipe listed for said item.
  3. M

    Unsupported Direwolf 20: 1.6.4 {PUBLIC BETA}

    I think you're probably building in the same biome (likely planes or something) and that since the re-ordering of the list is identical, and since with BoP building near spawn you'll both be in the first iteration of this list, the value of your former biome in world placement is now this biome...
  4. M

    Unsupported Direwolf 20: 1.6.4 {PUBLIC BETA}

    Microblocks are orientation sensitive for production (find the type you want, use NEI for directions). SOME microblocks are only craftable with a diamond based saw. Most are craftable with gem saws. Only a few are craftable with iron saws.
  5. M

    Unsupported Direwolf 20: 1.6.4 {PUBLIC BETA}

    Your world already has broken tile entities in it. You'll need to MAKE A BACKUP (if it isn't already gone) and then edit that with a recent copy of MCEdit to clear the logistics pipes in question from existence.
  6. M

    Unsupported Direwolf 20: 1.6.4 {PUBLIC BETA}

    Please also report what the pump was interacting with. The block location dump does not happen to include a dimension but the other information should help you narrow it down quickly.
  7. M

    Unsupported Direwolf 20: 1.6.4 {PUBLIC BETA}

    Oh it should still /work/ as far as generating power, the issue is LIKELY to be IC2 experimental; Try it out in a creative test world with a cheaty setup that's simplified just to make sure and experiment.
  8. M

    Unsupported Direwolf 20: 1.6.4 {PUBLIC BETA}

    http://minecraft.gamepedia.com/Enchantment_mechanics Enchantment mechanics work within a 5x5 grid on the level of, and above, centered on the enchanting table. There must be a path of /air blocks/ between the enchantment table and a bookshelf (the diagonal to the outer corners counts corner...
  9. M

    Unsupported Direwolf 20: 1.6.4 {PUBLIC BETA}

    Check the railcraft multiblock IC2 producer UI to ensure that the multiblock is well formed and that it is recieving steam. You may need to add a steam turbine, you probably also need to ensure that the fluiduct network has at least 4 faces (or was it 6) on each end to that sufficient steam is...
  10. M

    Unsupported Direwolf 20: 1.6.4 {PUBLIC BETA}

    Place a normal enchanting table in it's place, make sure you're able to see level 30 enchants as an option. You probably have something wrong with your books.
  11. M

    Unsupported Direwolf 20: 1.6.4 {PUBLIC BETA}

    There have been some issues with the steam /texture/; hovering over the pipe (verify with another fluid) does a small GUI display the pipe contents? Is there a steam consumer on the pipe? Does it show a numeric quantity of steam? (again there have been issues with the steam texture) Please be...
  12. M

    Unsupported Direwolf 20: 1.6.4 {PUBLIC BETA}

    This is a known bug with a known fix; which, as Jadedcat posted just on page 43, is obviously known by the FTB team; thus hopefully the normal Monday update window will have the fixed version of Logistics Pipes as well as the other recent mod updates (Another Ars Magica release for some small...
  13. M

    Unsupported Direwolf 20: 1.6.4 {PUBLIC BETA}

    The chunk being different is actually caused by Ars Magica 2 adding a biome (this occurred in 1.0.10) which causes a change in the distribution of biomes for all overworld generation methods; aside from superflat. The chunk reset is probably MFR and some other mod interacting, possibly blocks...
  14. M

    Unsupported Direwolf 20: 1.6.4 {PUBLIC BETA}

    I've decided that pending an update (probably to LP) I will not run a server with Logistics Pipes enabled. This will by my 'solution'.
  15. M

    Unsupported Direwolf 20: 1.6.4 {PUBLIC BETA}

    Logistics pipes and TE do not appear to get along. Given that every other item transport thing cooperates with TE, I presume it's logistics pipes fault.
  16. M

    Unsupported Direwolf 20: 1.6.4 {PUBLIC BETA}

    You are seeing 'morph' in action. Try using [, ], `, shift + [, shift + ]; Holding ` while out of the morph menu allows you to wheel select your body shape from favorites while [ opens the menu and the other keys move about the menu (with ` flagging / un-flagging) favorites.
  17. M

    Unsupported Direwolf 20: 1.6.4 {PUBLIC BETA}

    Presuming you've also completely purged the cache directory and the install location directories and then attempted a force update, the only remaining logical answers are you have an incompatible anti-virus software, some other system misconfiguration, or hardware reliability issues. As...
  18. M

    Unsupported Direwolf 20: 1.6.4 {PUBLIC BETA}

    Well, tossing exactly the two things you quoted (noclassdeffounderror and the class) in to google... http://www.minecraftforum.net/topic/1602466-need-help-with-fatal-forge-error/ That sounds like your problem too.
  19. M

    Unsupported Direwolf 20: 1.6.4 {PUBLIC BETA}

    Perhaps you have hardware reliability issues; it appears to be corrupted again. It still costs energy and effort (even when automated); I don't really consider the bonemeal to be an exploit, but the lapis seems like one. It would be 'nice' if there were dye only dyes that it could reliably...
  20. M

    Unsupported Direwolf 20: 1.6.4 {PUBLIC BETA}

    I am -guessing- at the mod based upon this: mrtjp.projectred.illumination.BlockLamp.getLightValue(BlockLamp.java:95) It seems that Minefactory Reloaded (probably lit paving tiles) are providing a light value of 'all ones' (-1) which the render does not like... Have you tried completely...