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    [1.10.2] Simply Magic 2 [Magic][Quest Tutorials][Light]

    Yeah I'll change that in dev and we can go from there
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    [1.10.2] Simply Magic 2 [Magic][Quest Tutorials][Light]

    What values did you find good?
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    TechPack without craftable power gen

    Is there any thoughts that i should not wait for 1.8.9 and just port it there later?
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    [1.10.2] Simply Magic 2 [Magic][Quest Tutorials][Light]

    I might just do that now if we have not already
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    Psi Discussion Thread

    GG vazkii
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    [1.10.2] Simply Magic 2 [Magic][Quest Tutorials][Light]

    This is just a crash test pack so far no quests you're ok to stay on simply magic.
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    [1.10.2] Simply Magic 2 [Magic][Quest Tutorials][Light]

    I can write a in game guide as a temp quest book for those that are incredibly new to magic mods. Basically just how to get to the mods book basically
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    [1.10.2] Simply Magic 2 [Magic][Quest Tutorials][Light]

    Well this is a magic tutorial pack there will be a tutorial on it. I'm actually pretty excited for it. Already writing quests for it despite the fact that there is no hqm yet.
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    [1.10.2] Simply Magic 2 [Magic][Quest Tutorials][Light]

    I have played with intangible a bit and all recipes not native to vanilla must be looked up with your knowledge gem. It's possible though that jei addons might add support in the future.
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    [1.10.2] Simply Magic 2 [Magic][Quest Tutorials][Light]

    Thanks for in input, anything notable?
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    [1.10.2] Simply Magic 2 [Magic][Quest Tutorials][Light]

    I'm sure you will like the little changes mod authors have made and the new magic mods that have come out
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    [1.10.2] Simply Magic 2 [Magic][Quest Tutorials][Light]

    Want input from those also not on Reddit "As a note there is a couple TC addon I plan on including(ignore drastic he funny and misses things sometimes :P). One for sure will be Thaumic infusion. As for the others out there (Thaumic Bases, Thaumic Additions, and Thaumic Potatoes) I'm not quite...
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    [1.10.2] Simply Magic 2 [Magic][Quest Tutorials][Light]

    Add blood magic to your post here too silly!
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    [1.8.9] Mechanical Titan: Rebuild

    New update incoming soon i hope. Will be adding some really cool new mods
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    FTB News Nov 7th 2015 | FTB Page on Curse | Pack Updates | Third Party Packs

    Curse does not have a launcher it only manages sorting out the mod packs. When you it play, it launches the vanilla mc launcher with the modded instance
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    TechPack without craftable power gen

    With news from COFH I do think I will be building this pack for 1.8.9
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    Permissions Site

    We need the mod ID(s) or we can't added it to the site
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    [1.8.9] Mechanical Titan: Rebuild

    Of course