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    Mod Pack Update

    As Wyld said, ready when it's ready, and that's why I've been throwing ideas at the wall with some BoP configs.
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    BoP Config for 1.5.2 Beta Pack

    The onl village I'm worried about is the Hot Springs village since that biome is generally kind of hilly, but the others are relatively flat which is the other reason I chose them. I don't want to add in villages to too many biomes since that would lead to too many having them, but I'll look...
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    Mod Pack Update

    To be fair, Wyld is probably still working on it and even he needs sleep. Just be a bit patient and it'll come out eventually. Also, as mentioned earlier in the thread, I plan on creating a config for BoP for the upcoming version and would like some input. I currently plan on doing a config...
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    Help w/ Pump

    Look again, he has the wooden pipe directly connected to the pump. That can easily cause the issue. And yes, redstone engines would be fine, but for a small pool I personally prefer to get it cleaned up quickly and, depending on the size, it won't take that long with the other options while with...
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    BoP Config for 1.5.2 Beta Pack

    Since there won't be an official config for the v0.7 beta pack I plan on working on one myself for people to use and would like some input on what biomes people would want left in or taken out. I have an idea for a few of them, but since I plan this as a general config the more input I get the...
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    Help w/ Pump

    You don't need the wooden pipe. Remove that first. Also, 4 redstone engines would be less powerful than what he has going there. Personally for smaller jobs like that I would either use the stirling or clockwork (preferably clockwork) engine.
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    Mod Pack Update

    Well, thankfully the RC4 for Tinker's Construct became the update, so now you won't have to test a new version of it every 10 hours :X
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    Mod Pack Update

    Ok, working on a config for BoP's biome generation right now. Decided to turn on villages in the Dead Swamp biome to give it the feel of a swamp village that isn't doing too well, though I might turn it off again after seeing how the villages look. For biomes, so far I've turned off Arctic...
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    Mod Pack Update

    Well I know for sure I'm going to take out Polar, Marsh, and Arctic since they don't really add anything new. If it's a biome hat has blocks for the BoP achieves they will remain, as well as unique biomes such as Mystic Forest, Volcano, Deadlands, etc.
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    Mod Pack Update

    Well once it comes out and I'm able to deal with it I'll come up with a quick config for BoP. If you want any specific biomes disabled let me know and I'll consider it for the config (will probably take out marsh).
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    Thoughts on MFR

    Well look at the TC hammer that knocks out a 3x3x1 meter hole, and then steve with his black hole pocket.
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    Weird inventory in beta FTB pack

    Well then don't die!
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    King Slime?

    Those are the heart containers added by Tinker's Construct. You can have 10 in a stack. Edit: See this thread .
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    Weird inventory in beta FTB pack

    What that one guy said. It's TC and I think the only thing available now is the heart containers, though you can place knapsacks in one of the slots (unless he changed that in the more recent builds).
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    Power Suit Question?

    It's not on the MPS site yet and can only be seen in game, but several LPers show it to you and it's in the game in 1.5.2 (not sure when it was added though). Edit: Though if you don't mind a technic wiki link http://wiki.technicpack.net/Lux_Capacitor 100J to place one.
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    Thoughts on MFR

    It's not actually mining, it's basically a mass fabricator but for ores that needs access to the bottom layers of a world. This means bedrock for the overworld, but works in void ages like the end and bottomless ages like the promised land biome in BoP. So yes, for those wondering, you can use...
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    Mod Pack Update

    You have to change the batteries to the proper ic2 tier for it to charge in an MFE (tier 2).
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    Power Suit Question?

    IIRC it's the luminator upgrade for the tool. I'm unsure if that's the exact word for it or not, brb. Edit: It's the Lux Capacitor.
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    Tinkers Construction New Tools!

    Scythe is more for taking out groups of enemies, cleaver is good for single target with the built in decapitation, not sure on battleaxe. The lumber axe can fell trees like treecapitator so that helps a lot and the excavator can move lots of dirt and gravel very quickly. As for the moss...
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    Radioactive Bees

    That would require a lot of princesses and still be slower than an alveary with frame blocks (not sure if in the older versions or not). With alvearies you can automate the input of frames and from what I gather you should be able to have 16 frames per alveary for an extra 320% speed for a total...