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    Tinkers Construct good starting tools

    For t1 tools the binding doesn't do anything outside of adding the material effect (unless that was very recently changed). What you'd want is an obsidian head with a slime tool rod, but even then that's kind of weak. My suggestion for once the v0.7 version comes out is rush an upgraded tool...
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    Mod Pack Update

    They're also working on the configs for BoP and EBXL to make them compatible without having to change ids and they will be included in the pack, but turned off, from what has been said. Also, fixing conflicts is relatively easy using NEI's id dump feature. You only have to know which mods are...
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    Help w/ Pump

    Pumps output to any side, not just the top.
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    Thoughts on MFR

    There's a boiler simulator that you can find online. Bioreactors output the same amount of fuel per tick no matter the resources - efficiency only decreases how quickly the reactor burns through the resources. Doing a few tests it seemed like the reactor produced 1mb/t of biofuel which comes...
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    Thoughts on MFR

    Not quite sure myself. All I can say is a single reactor can produce 1mb/t of biofuel. Hmm, just ran the simulator and it seems one bucket would last 101 seconds at full temp, and at 20mb/s you can produce 2020mb of fuel during that time period with a single reactor so a single reactor should...
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    Mod Pack Update

    I'm sure it will just be in the modlist and you add or disable the mod there.
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    Power Sources

    IIRC conduits do the computations per block that is sending or receiving to/from a conduit, while pipes calculate on a per pipe basis. So if you have 2 machines connected to a 1km long length of conduits, it only computes both ends, while if you do the same with pipes it calculates all 1,000 pipes.
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    Mod Pack Update

    It could just mean that they were originally planning on making this next release the full release, but decided to just make it a beta release with plans to make it full later.
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    MFR biofuel question

    I know of a way to find out, brb :p Yup, it's 16mj/t for 10,000 ticks, not 100,000. So it indeed would burn better even in a boiler.
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    Thoughts on MFR

    It produces based on how many different item types are in the reactor, so you can take a large amount of low-fuel amount producing items, put them in the reactor, and get more fuel than the sum of their parts. As was mentioned before, Biofuel from the reactor can produce a massive amount of...
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    Mod Pack Update

    I'm sure when he said mods he meant both EBXL and BoP, hence why they would be disabled by default. That's also why he mentioned custom world types (BoP has its on world type, but you can change the config so it wills pawn them in normal worlds).
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    Mod Pack Update

    Good good, this means I probably won't have to do a config for BoP anymore! Hopefully, barring any serious changes (hopefully you've added in TC 1.3.6.1 because of a duping bug in what was rc4) this will be the last update, however as there can always be unforeseen circumstances hoping is all I...
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    BoP Config for 1.5.2 Beta Pack

    I use GT and that helps a little at least. Only three biomes from that list are in my current config as removed (Marsh, Steppe, and Grasslands). Deadlands biomes have a ton of rubies in em from what I've seen myself, though I'm not sure if they all work with GT since I believe some are added in...
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    MFR biofuel question

    Oh I know, it's just annoying to have to have another step in the process -_-
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    Tinkers Construction New Tools!

    Bah, and while we were all talking about this he changed how the stats on hammers come about -_- Hammer dur and speed is a function of both the plates and the head and is then multiplied by the handle. What this means is a hammer with a cobalt head and two cobalt plates will have a speed of 11...
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    Mod Pack Update

    Gah, I spoke too soon on Tinker's Construct. mDiyo has done another two iterations since he released the dev version as the stable version :O
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    MFR biofuel question

    It burns at the same rate as other forms of biofuel such as that from Forestry. This means as long as you have enough to keep up with the fuel demand of a boiler you can use it. It seems to only be able to produce 1mb/t though so keep that in mind. Now if only GT's distillery didn't require...
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    Mod Pack Update

    Hopefully that "tomorrow" means later today, but I won't keep my hopes up. Also, there is a link to a spread sheet and it looks like they have some more mods they're putting into v0.7, but they're crashing.
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    I'm Getting Bored

    Except doubling ores in itself is only a means to an end. That's why doubling ores is generally one of the first things people do. By doubling your output you're reducing how much time you have to go and hunt resources so you can build and do other things. In a resource heavy mod pack not...
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    The most underused starting strategies?

    If it's just smelting something like iron, it doubles, if it's smelting alloys such as bronze or manyullyn then it's not as simple. For example, 4 iron ores will get you 8 iron ingots, while 3 copper ores and 1 tin ore gets you 4 bronze ingots. It's something I'd use to get other ore doublers...