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    Harvester and Tesseract woes (DW20 1.6.4)

    Harvesters do put items into itemducts directly if the itemduct is set to export mode (doesn't need to be active). However, I doubt it treats a tesseract as a valid inventory for items,,, For fluids I think it does though,,, Does depend on the version though...
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    MFFS: Liquid fortron and tesseracts

    I'd say check the status of both the tesseracts. Make sure that the sending tesseract is set to send fluids and isn't recieving a redstone signal. Then for the recieving tes make sure its set to recieve fluids and make sure it doesn't get a redstone signal. Are both tesseracts chunk-loaded...
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    Computercraft help

    No problem. :) Not sure exactly what you wanted but thats a basic frame-work for you to start working on :)
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    Computercraft help

    Lets see... if power is over 400000 stop redstone singal if power is less than 100000 send redstone signal? The last conditional is strange,,, Only send a redstone pulse when it reaches the different levels? I'm assuming that part isn't needed. cellDirection = "left" redstoneDirection =...
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    Steam to EV-EU via PowerConverters?

    The tesseracts work over any distance, even if you just move the steam 2 blocks :P
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    Steam to EV-EU via PowerConverters?

    I think he has a power-converter with steam consumers if I peek at his hv setup. His only problem is the fluiducts transfer rate... Though I think the extra utility liquid nodes would be better when I think about it,,, Boiler -> Extra Utlity Liquid Node with a stack upgrade or two or and maybe...
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    Steam to EV-EU via PowerConverters?

    Attach tesseract to steam consumer. Attach 6X fluiducts with steam to another tesseract. Profit... So in your setup, replace the Steam consumers you have with tesseracts set to export fluid Then on the site you want the EV put up a tesseract set to import fluids next to a steam consumer.This...
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    Steam to EV-EU via PowerConverters?

    Tesseracts. Liquiduct = X Tesseract= A X X X X A X X X X Issue is that the fluiducts only transfer 360 mb of steam per tick or the like. Using tesseracts to get around the issue helps.
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    [CC][TE3] Get energy conduit output

    If you just use resonant cells you can store the max power-level in a variable once and then re-use it. The current energylevel you could store in the same table as the one created by peripheral.wrap(). Question is what order and what namings the cells have. My method of doing it might be a tad...
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    Aesthetics, mods and builds

    It also depends on what skin-pack you are using. If your using Jaded-cat's amazing skinpack then pretty much every block can be used for a house depending on what you are going for.
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    [CC][TE3] Get energy conduit output

    The percentage code is comparativly old and doesn't take much resources. But the logic is equivalent to if percentage > 50 then green line else if percentage > 25 then orange line else red line Flickering wouldn't occur as a percentage can either be above 25% or below 25%, it can't be both...
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    2 carts one track?

    From experience I can say that the only way to keep them apart is to actively keep them apart. This is much harder than to lay two different tracks as its a process that requires you to use advanced detection rails and stuffs. I've tried minecarts between them, linked with railcraft and...
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    [CC][TE3] Get energy conduit output

    Afaik the energy conduits don't really have that data. You probably would have to map every single connection ^^* Easiest is probably to do a DX/DY on the energy cells but then we have the issue of accurate timekeeping... I do something similar to you, though I use wired modems and I have 33...
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    Would you build this?

    I would build it,,, If it didn't lag out your computer with just that thing on the screen ^^* Looks awesome though very finicky. How about adding some tool that automatically turns those wheel thingies to the correct position assuming clockwise/counterclockwise spin?
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    Big Reactor ... Reactors

    Br 0.3 is still not officially released. What we have now is a release candidate. As for putting the turbine next to the reactor,,, worth a shot but build a small turbine first as I think there's a bug that requires you to build the turbine before attaching tesseracts. And the issue isn't...
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    Big Reactor ... Reactors

    Tesseracts don't have any transfer cap. So put a tesseract at the reactor's exaust port and another at the turbines import port. This will allow you to transfer the entire 2000 mb/t you need for the turbine. Mind you, if the turbine gets filled up then it slows down so make sure to reduce the...
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    Big Reactor ... Reactors

    Reactors automatically output into adjacent pipes/liquid inventories. Thus if I wanted to run a bank of dynamo's I'd just run fluiducts like normally with one connection to the reactor and one to each dynamo. On the other hand, as turbines require about 7 times more steam than the fluiduct's can...
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    Big Reactor ... Reactors

    Rather sure you'd have to have more than one input port due to the fluiducts "transfer cap per connection". Might be wrong though
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    Why would AE stop crafting for no reason??

    I usually fix it by going to the Mac and pulling a pattern at random and putting it in again. Might be different bug though... Sent from my iPad using Tapatalk
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    Big Reactor ... Reactors

    Steamboiler to turbine. Reactor to turbine is effortless Sent from my iPad using Tapatalk