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    Focused modpacks

    I just thought of a tightly curated, open world modpack--Life in the Woods. No tech, iirc. It's basically a creative exploration/building mod focused on BoP, various ocean mods, the Atlas mod, Pam's, Chisel (I think), and Carpenter's Blocks.
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    Focused modpacks

    That's a pretty nice list, and I agree with Miguk's suggestion for early game storage. I used to be able to get AE1 up *with* autocrafting within the first 3-4 Minecraft days. AE2 is a different animal--in some ways it's easier but in other ways it's more difficult and your progression can be...
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    Unifying ores for a custom modpack (+ bonus NEI question)

    I ended up going with INPure Core instead, because the only source for GTFO MB I found looked sketchy.
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    Unifying ores for a custom modpack (+ bonus NEI question)

    That's true, but currently NEI for 1.7.10 lags out quite a bit when excluding using this method. When looking for GTFO MB I actually found a denoflions mod that removes microblocks, biblio furniture, etc. Seems to work well so far.
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    Unifying ores for a custom modpack (+ bonus NEI question)

    I figured this was it, but I wanted to be sure. I assume that by disabling the mod's own ore I will be able to use other mods' ores in place of it thanks to the oredict. True. I've just played so many mod packs that unified them so that you could use them interchangeably that I miss it when...
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    Unifying ores for a custom modpack (+ bonus NEI question)

    I'm in the process of making my first modpack for personal use. It will probably have about 80-100 mods maximum, including library mods. I have an HQM pack in mind, but figured it would be good experience to make my own pack for general play and mod testing before I wade into the depths of...