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  1. X

    Recent Events Discussion (RED) Thread

    Don't forget Mek's item painting system, which has its roots in the way RP used to work.
  2. X

    Mob not spawning (a lot) on server

    Do you have mob adding mods installed? Something that generates a metric ton of silverfish or something of that nature? Instead of peaceful, you should use the /cofh kill command to see *what* it is that you're killing. It should give you a better idea of which mobs are taking up the spawn cap.
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    Thaumcraft Discovery

    I hate mechanics that keep you from going AFK, with hunger being the one possible exception, and then only for HQM challenge maps. And even then I would prefer that there be a high level, expensive way to overcome the mechanic once you've paid your dues, as it were. The way I read this, if...
  4. X

    Your thoughts on mob mods/tougher mobs?

    I think you're thinking of elemental creepers.
  5. X

    Recent Events Discussion (RED) Thread

    I was thinking more in terms of crafting and materials conventions. As to *how* they work, the old TE pipes were pretty but broken or less than useful in many ways. I distinctly recall having to design rats' nests in order to be able to transfer enough energy using the highest tier conduits. I...
  6. X

    Ask a simple question, get a simple answer

    Diamonds. Oil. Lapis. String. Honey. Soul Sand. Lava. Pretty much every product in the game, depending which bee mods you have installed.
  7. X

    Recent Events Discussion (RED) Thread

    I'm not worried. I see no reason why RWTema would ignore the conventions established in the other Thermal Expansion mods to go off on a wild tangent with Thermal Dynamics.
  8. X

    Ask a simple question, get a simple answer

    Autonomous activator.
  9. X

    Ask a simple question, get a simple answer

    Just an update on my MFR witchery problem. The mod dev posted in the thread in response to my query on the MC forums and said that he'd ripped out compat with MFR pending the MFR update to 1.7.10. Now that MFR works in 1.7.10, he said he'd look into re-enabling support. So I'm not crazy. Yay.
  10. X

    Your thoughts on mob mods/tougher mobs?

    I don't like build destroying mobs. It's one thing to remove some torches and quite another to destroy someone's base. That's just not fun for most people.
  11. X

    Your thoughts on mob mods/tougher mobs?

    That's a really interesting approach and I like it. Maybe some mild zombie awareness + reduced passive health regen.
  12. X

    Ask a simple question, get a simple answer

    NEI sayeth: Fertile Soil, Minefactory Reloaded. Shapeless dirt podzol, industrial fertilizer, milk.
  13. X

    Your thoughts on mob mods/tougher mobs?

    I'm working on an HQM map and I want to add in a reason to be afraid of mobs. More fear than vanilla mobs can provide. No Mekanism, so no uber-geared vanilla mobs to ruin your day. However, I don't want to make ender pearls an impossible thing to get, which is something that most extra mob mods...
  14. X

    Ask a simple question, get a simple answer

    That reminds me of the old school forestry farm behavior, where eventually dirt turned to sand because it had lost all of its nutrient value. I just checked the configs and saw nothing there and also checked the MC forum thread for info. Nothing there, either.
  15. X

    Ask a simple question, get a simple answer

    No idea when they will be released, but I've played modpacks that added recipes for them.
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    UNLIMITED POWER!!! Well... now what?

    This is the best way to manage a BR, imho. I set up a BR going to a battery bank of some kind (capacitors, energy cubes, energy cells, whatever) and use rednet to manage the fuel rods when the batteries/internal storage is full. The batteries help with streaky power needs and the rednet keeps...
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    UNLIMITED POWER!!! Well... now what?

    Yeah, the MFR laser drill is really the only reason to have constant mad power unless you're into bees. The bee machines from Gendustry and Binnie are power hungry little things, and if you build a lot of them they can push your power system pretty hard. However, that power requirement for bees...
  18. X

    Ask a simple question, get a simple answer

    LOL. eth? I'll hit the Witchery thread. Just found it. CodeChickenCore.cfg: #If set to true two adjacent water source blocks will not generate a third. finiteWater=false
  19. X

    Ask a simple question, get a simple answer

    No, they are not. I specifically mentioned this in the imgur descriptions. It's a texture pack bug. The tooltip shows 160000/160000 RF. Nor are they stuck on idling. They work fine with vanilla saplings. I tried that. It does nothing.