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    [1.12.2] Factory Tech: A challenging automation-focused tech mod (October 29: 1.6)

    Thought I'd give an update on the mod - not an actual one, but a progress update. Winter finals are coming up soon, but during the Christmas period I'll have a lot more time to work on it.
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    1 B/RF a tick in Sky Factory 3 and doesn't work with my specified way. Can anyone help?

    It just seems wrong to be able to generate more than Integer.MAX_VALUE RF/t at all. :P
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    [1.12.2] Factory Tech: A challenging automation-focused tech mod (October 29: 1.6)

    1.2 is out! Currently going through CurseForge review. EDIT: It's been approved, so go grab it!
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    Mod Feedback [By Request] RotaryCraft Suggestions

    To my knowledge, pitchblende and yellorium are both Oredicted as "uranium", so possibly.
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    Mod Feedback [By Request] RotaryCraft Suggestions

    Is there an ETA on the fix release? (I know that this is in your "Things not to say" list, but it's a gamebreaking crash)
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    What is the most overpowered mod in your opinion (NO ORESPAWN)

    It also requires, I believe, several million of multiple resources.
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    Mod Feedback [By Request] RotaryCraft Suggestions

    Since the v19 update, I'm getting a consistent crash from interacting with Autocrafters, even after breaking and replacing them. I'm running v19b for all of your mods. https://pastebin.com/KFeZayd6 I looked at the code and it seems to be related to the fact that I don't have AE installed, and...
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    Closet Gamer Mod Spotlights / First Looks

    Yeah, Reika's definitely an... interesting character to ask for help. His mods force a much higher level of thinking than most, with Rotarycraft requiring significant problem solving and actual math and ChromatiCraft needing a ton of deductive reasoning. That being said, they're huge fun to play...
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    Mod Feedback ChromatiCraft questions and suggestions

    Awesome list of changes for v19! I'm reading through the changelog now, but I can't wait to download it and try them out.
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    Best magic mod?

    I remember Reika giving an interesting take on the difference between magic and tech mods when he was intervewed on Behind The Mod, which relates to how they're documented. Basically, with tech mods everything is explained clearly and completely; for a block, the full details of how it functions...
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    Mod Feedback ChromatiCraft questions and suggestions

    Can't speak for him, but presumably the fact that sometimes you have to use it multiple times in a row to get it to show all 16 colours.
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    Mod Feedback ChromatiCraft questions and suggestions

    Yup, that did the trick. 2/16 cores now - thanks!
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    Mod Feedback ChromatiCraft questions and suggestions

    That's what I figured. I'm assuming the centre circle of Elemental Sonar represents the player's location and "up" corresponds to north? What's been happening is that I go in the direction of a colour that appears fairly close to the centre, and then when I ping the dimension again it's...
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    [1.12.2] Factory Tech: A challenging automation-focused tech mod (October 29: 1.6)

    1.1.6c is out now fixing a crash with Autocrafters. Expect more automation components in the near future.
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    [1.12.2] Factory Tech: A challenging automation-focused tech mod (October 29: 1.6)

    Just released 1.1.6, which fixes some bugs, adds a bunch of config support, and adds an easter egg! Due to the config support and my not trusting myself to not make typos, 1.1.6 is marked as a Beta version on CurseForge and 1.1.5b is still available to download.
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    Ask a simple question, get a simple answer

    Too much distance, sadly. It's Garden of Glass - that would be cheating :P
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    Ask a simple question, get a simple answer

    Does Botania add a way to do wireless Redstone other than dubious Force Relay contraptions? I'm trying to use Warp Lenses to send all of my mana generation to one big battery and then to consumers, but because of how the lenses work I need to be able to remotely disable the Spreaders.