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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    It usually replaces with the first stack it can find in your inventory. That said, I always found it too slow, and when I'd put something in the used-up slot, it'd update and move things around. It's good if you're building a lot with the same material, but I remember it being better like a...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    It's Inventory Tweaks, I believe. Hit the little ... at the top right of your inventory and muck around in there until you can find auto-refill. It's a good idea in theory, but it's always slow for me and never works out right.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I'm afraid that I'm not taking anything personally. My only issue here is that you dismissed my entire post (helpful and correct as it was) as nonsense by suggesting that I was somehow wrong because some recipes found on the Internet may not match up with those in Regrowth, and what I was...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Actually, you read too much into mine. I never suggested using Internet sources to answer all questions about the modpack. I simply cited the the Witchery site as one of two different references that could be used, and I actually originally said to check the Witchery books, not the Internet.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    The changes are recipe changes. The closest non-recipe change that I'm aware of is the expanding of mutandis-plant options. Furthermore, it's rather doubtful that any modpack maker would alter the non-recipe functionality of most mods, especially one as complicated and well self-documented as...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    You ought to read a little better. I never mentioned a single recipe, and the topic at hand was not recipes. The topic was the circle functionality as applied to cauldron brewing, which is not a recipe by any stretch of the imagination.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I recall one of the Witchery books having a diagram showing which circles had to be centered on the cauldron with varying effects based on color, and I also recall them specifying that only small and medium circles would work. EDIT 1: From the Google Sites Witchery Wiki cauldron page: In...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    The Witchery books would likely help with that if you care to give them a read.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    You don't have to search through all of the forums as far as I know. There's a little search bar up at the top right that you can use to search just this thread.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Can confirm, replacing pack.json with a working pack's copy fixes the issue.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Same issue as the last two people, figured I oughta chip in.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I'm assuming that it would be changed to preserve the balance of other mods. The magic crops essence plants needing magic fertilizer is one thing, and I seem to recall that silverwoods and greatwoods used to not respond to bonemeal.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    My current mana gen setup is a 5x5 square in the ocean with hydroangeas at the corners and an alternating line of mana spreaders and mana pools in the center. Once the mana gets to the surface, I move it with recessive and dominant sparks (and the occasional mana spreader to a couple pools I...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Huh. How'd you not know? In the quests for any type of seed, it tells you what type of soil is used, as does NEI for anything that can be crossbred; the Agricraft seed journal also displays the type of soil used, however it's difficult to tell the difference there between farmland and tilled...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    No, you're likely doing something wrong. Both parent plants have to be fully grown to mutate children plants, and the underlying soil has to be the correct type for the plant you're trying to mutate. Plus, mutations are determined by RNG, so a run of bad luck is also possible.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    NEI crashes are discussed in the FAQ I believe. It's a common issue that's also been all over the place lately.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Put that picture in a spoiler, it's pretty big.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Huh, I could have sworn that people were saying that cropped plants don't contribute to the altar. And I'm suggesting cropless plants because the Witchery rituals are reported to not recognize cropped plants. Such as the minedrake not recognizing cropped mandrakes, and therefore blocking off...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    @thephoenixlodge , since witchery rituals require certain plants that only work with Agricraft cropsticks in this pack, is there any way you can make those plants (mandrakes for example, since they're needed to make minedrakes, apparently) growable without the crops, but they don't drop anything...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    So, has anyone figured out how to fix Witchery Garlic not actually producing garlic when right-clicked? I recall it being a problem, and now that I've got my garlic down, I'd like to stockpile a stack or so in case I ever really need it.