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    [1.7.10]Modular Mayhem

    I know some people who MIGHT be able to read that mess. I'll see if I can get them in on the project, if any of them are willing to admit to being able to diagnose a JRE crash log.
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    [1.7.10]Modular Mayhem

    1) Emeralds 2) Chromaticraft info fragments AKA villager killing farm.
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    [1.7.10]Modular Mayhem

    So... besides the Spawner Reprogrammer from Chromaticraft, and the Cascading Spawner, what options do I have for controlled spawning of mobs? Specifically I'm after villagers, but don't want to relocate a village to do it.
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    [1.7.10]Modular Mayhem

    Thanks, that reminded me to check the versions on both his launcher and mine. He was on "Recommended", the server was on "1.13", so the server was a version behind. :P Pretty much the exact opposite, but the same problem. Should work for us now, thanks!
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    [1.7.10]Modular Mayhem

    When trying to play on lan, my brother keeps getting the following error: Mod rejections [FMLMod:pressure(1.2.4.124), FMLModStorageDrawerMisc(1.7.10-1.0.2), FMLMod:powersuits(0.11.0.289), FMLMod:bdlib(1.9.3.107), FMLMod:extracells(2.3.2), FMLMod:chisel(2.9.3.9)...
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    [1.7.10]Modular Mayhem

    Enjoying this pack. :D This is the first one I've played with Chromaticraft, and I must say I really like it. Also enjoying the Mod Author's LP, I think I've watched up to episode 18. Obviously I haven't gotten quite as far as he was at that point, for sure I don't have tech yet, but the one...
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    Request Suggest mods for creation here

    No, no, I think he wants the dimensions to be programmed into the Configs, so that you can use item IDs and biome definitions in the config in order to make the dimensions; RFTools I know doesn't use stuff added from other mods in it's dimension gen, the dimensions are created in game, and the...
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    1.7.10 HQM/Survival - hypovolemia - something bloody [Open Alpha]

    0% for all quest lines, but about to start. ;)
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    Request Suggest mods for creation here

    There is one - it's not perfect, but I think it's actually default NEI (Or maybe a plugin). Hover over an item and press "i".
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    Suggest ModPacks for Creation

    I'd really like a modpack centered around villagers. Perhaps the central mod would be one that tweaks how village mechanics work (Instead of counting doors, the doors use a flood-fill mechanic to determine the room size (a 4x4 room is "size 1") so that you have to make real houses instead of...
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    Now Listed - Banished V 1.4.0 [Magic][Cave world][HQM][Combat][Survival]

    Where is the spawn room, to teleport a player joining me on my private server to the starting location? I can't /tp them to my location because they are in the overworld on the surface because they didn't spawn in the right place. Edit: Also, the enchantment ID for soulbound, because his...
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    [1.7.10][205 Quests][Listed] BeeHappy - A quest based map about Bees

    I am introducing my brother to this pack, but I already had done the Back to the Basics quests, and he needs to do them. Specifically, we are stuck on "Bees", right after "Missing Carpenter". I tried to cheat in the required princesses, but they don't detect. Nor do they detect after I...
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    Make a modpack with me!

    Well, then, Forestry with the following Addons: Binnie's mods, Magic Bees, Gendustry; there are some tweaks for NEI available too.
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    Make a modpack with me!

    It doesn't change the overworld, but this mod creates a new dimension that is like that, which Banished uses a spawn room surrounded by bedrock to force the player into this world...
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    Make a modpack with me!

    I'm guessing Magic Bees and Fast Leaf Decay are both invalid suggestions? Magic Bees because so far Forestry isn't on the list, and Fast Leaf Decay because it's a tweaking mod? However, if they are valid, those are my suggestions.
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    [1.7.10][205 Quests][Listed] BeeHappy - A quest based map about Bees

    Lol well I hadn't reached the magic part yet. :D Thanks for letting me know, though, that's good information that I can use once I update.
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    [1.7.10][205 Quests][Listed] BeeHappy - A quest based map about Bees

    AWESOME, that's actually really great that you're considering it. :D You don't even need to add any mods to do it, although Extra Trees would be nice ;) :P. I know the pack focuses on the bees, though, so it's not a priority to include a quest-line like that, and I know you're busy like you...
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    [1.7.10][205 Quests][Listed] BeeHappy - A quest based map about Bees

    So I discovered that bees cause trees to cross pollinate. I know, for forestry vets this is no surprise. But it would be fun to get a quest line about breeding trees. 1) submit some Pollen Clusters to get a silver birch sapling, an apple oak sapling, and 4 grafters. 2) Submit a silver lime to...
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    [1.7.10] AgriCraft

    Perhaps an add-on can be made that allows you to configure what levels mean what (such as making Yield 2 mean 1-2 produce, Yield 3 means 2-3 produce, etc), make seed drops from grass have random levels (configurable, including what maximums and minimums are dropped), and maybe increase the...
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    [1.7.10] AgriCraft

    OK... As someone who has never changed existing textures, is there a tutorial you'd recommend for doing this? Do I do this before or after writing the crop into the configs? Also, I'm unfamiliar with Minetweaker. Your link to the wiki page indicates that Minetweaker3 is the mod I want to use...