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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    And where are these errors? The questbook? The magic seed bag descriptions? NEI? The item names? A little bit of specificity would be nice.
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    No honest idea. I've only ever fought them in there since it's more or less fly in place and stab away. When I get a chance, I'll check it out. I should add that once I got an Infernal Wither (totally cheesed through it in creative, I wasn't gonna fight that beast) and its infernal stuff...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Maybe there's not a way, hm? I'm not aware of one, at least. You're just going to have to deal with using books like in vanilla Minecraft; except you can carry a bunch thanks to the book binder.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    In fact, that's one of the earliest quests once you get basic tools. Heck, the icon for the quest is even a bookcase.
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    @Caigan Will there ever be contracts to turn in spare active/inactive division sigils? Killing Withers is leaving me with way more than I think I'll ever need.
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    Yeah, that's insane, I can see why you'd need to get that out. Also @Caigan I've just killed the Wither again in a Compact Machines iron room, and Infernal Mobs health bars aren't showing again. I'm not sure if it's the Wither or the use of Compact Machines (or the two in conjunction), but...
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    @Caigan I just finished getting my HQM data reestablished after updating, and it turns out my Job Title is a touch low (mainly because the Researchology contracts give job title). So is there any chance you'll add an item to Ferret Shinies that you can turn in for job rep? It's not really a...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I had both separate, I think (I seem to recall them not stacking, but it's been awhile; if they do stack, then they were stacked). Either way, it doesn't matter, I don't think. You need one seal to place on the first chest, and another to attune and place on each additional linked chest, so a...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    SSP, and only a single pair of chest seals. I think you need two, one for the original chest, and a second to attune to it and smack on another. That said, when the seals pop off, they revert to plain, untargeted seals, so you'll have to retarget them to chests (as opposed to targeting them...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Huh, the chest seals work last I used them. Dunno if that's in reference to a build between what's in the pack and 1.8, though, but I can say with certainty that the chest-lining aspect of it works for the current version of Regrowth.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Or you could, ya know, dye the wool with bonemeal.
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    Yeah, Caigan's aware of that; I brought it up awhile back and turns out a config got duplicated. EDIT: That's fixed in the next version, by the way.
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    While the discussion is Tinker's Construct-based, everyone take out your highest-looting sword when you see Notch running amok. Guy drops Notch apples (the ones made of gold blocks) which are a component in yellow heart canisters or can be melted down for those eight blocks of gold.
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    Well, if you use a paper binding, you get one automatic modifier (for the fortune) and the paper adds one for the auto-smelt. Plus there's the extra modifier options you can add on, and the first few modifiers come pretty quickly. After that, I'd recommend a Nether mining trip (I go near the...
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    You evil, evil little creature. xD I guess now I have to set up Agricraft farms.
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    Ahh, okay, I thought that was how that was, but I figured it couldn't hurt to ask to make sure. Also, your manuals look awesome from what I've been seeing. (And dear god, that dark soularium jetplate is just sadistic.) EDIT: @Caigan could you maybe up the rewards for the dark soularium...
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    Huh, I've never really messed with DE before, does it eat up the non-component blocks too (the sand and cobblestone in this case)?
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    And what do you wanna bet that after this gets added, there'll be a million and one posts going, "why does i needs sand and cobelstoon in te ritule?" Still, though, a checkerboard pattern ends up making a really nice looking circle-esque pattern because of how the pillars sit.
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    Durn to that first one (I may change my own configs a bit), and awesome to the second, I didn't know about the spawning (probably) being off and I didn't think about the compact machines. Honestly, when it comes to just limiting damage/loot scatter/movement, compact machines seems a lot easier...
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    Botania - An innovative natural magic themed tech mod (Not in beta any more!)

    @Vazkii I'm just popping in because I thought of something while playing with Botania in a couple other modpacks. The Jaded Amaranthus always feels a little too random, at least in my opinion. Is there any chance you'd consider using a petal block to "bias" it a bit towards a certain color of...