Search results

  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord
  1. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    About not infinite water... Reason it is this way is that I dont personaly like to have 2x2 water pool inside my base and constantly taking the water from it. If anyone else want to get the infinite water back, I have nothing against it, its your decision. To enable the infinite water it is...
  2. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    You probably will be able to bread them, but to produce stuff they will still need that block (similiar like for example Jungle bees require vines or Flowers for other bees). Not sure if you can emulate block with gendustry upgrades. If you will be able to... Then maybe you can brute force them...
  3. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    New, special species. Centrifuging the DOB comb will give you whole bunch of diferent materials. They can be bred with Naq + Thaumium bees, requires special block nearby (as i said the block is not in game yet) and must be in the End. And as for D-O-B acronym: Dimethoxybromoamphetamine (its a...
  4. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Special D-O-B bees are not obtainable at moment, since they require block from a mod which is not currently present.
  5. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Oh and I forgot: Rural(F) + Clay = Peat Peat + Industrious(F) = Coal Copper + Coal = Lead
  6. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Diligent(F) + Meadows(F) = Clay Majestic(F) + Clay = Copper Demonic(F) + Industrious(F) = Redstone Redstone + Copper = Red Alloy Red Alloy + Demonic(F) = Energetic Energetic + Phantasmal(F) = Vibrant Alloy Avenging(F) + Lead = Uranium Uranium + Vibrant Alloy = Plutonium Plutonium + Iridium =...
  7. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Ok. https://www.reddit.com/r/feedthebeast/comments/3mmlwd/forestry_40_beta/ So Alvearies were rewritten and you must take out the contents before an update. Gonna write it into the changelog as well.
  8. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Yea... FT4 is quite a big update, and I expected there will be some more issues with it. Unfortunately it is not possible to catch all the problems everytime, thats the reason why i release the new pack version as non-recommended and push it out to recommended when I am sure that its stable enough.
  9. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Its really funny if you look at the measurement in GT... I understand that GT Meter = Block i am fine with that. I am also fine that you are carrying 1x1x1 meter of Gold around in your hand... But honestly... 1 bucket can hold up to 1000L of any liquid? That is nonsense :D Just WHY... WHY put...
  10. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Plutonium is appearing in the world curerntly. But Pu spawns is getting removed in v3.2 and will get replaced by Uranium (right @Blood Asp? :) )
  11. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    That was faster than I expected. Comming in few minutes v3.1.16 Hotfix
  12. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Awesome. Now i see where the problem is and can fix it from work... No ETA, on 3.1.16 but will try to do it today.
  13. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Would you be able to test something with that? Go to config/forestry/backpacks.cfg and replace it with this file: https://www.dropbox.com/s/sdhwzy2zeza30z3/backpacks.cfg?dl=0 It should teoreticaly fix the Miners backpack. If it will, please let me know, so I can fix in in the 3.1.16 update...
  14. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    1) Try to go to the InfiTech 2 folder, delete usernamecache.json (and usercache.json if present) and try that again. 2) Update Java If it will not help please provide full log? In launcher console click on upload and send me the generated link. Thanks.
  15. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Moon = Kinda of waste to go there Mars = I dont remember Asteroids = Naquadah But all in all... the main reason of GC is... just fun :)
  16. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I think that button should not exist, Auto Output is for Electric Machines, right @Blood Asp ?
  17. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Regarding the Bbliowoods addon for forestry. Its not comming back and the mod will get removed in one of the future updates. So keep an eye on the changlogs (because when the mod will be gone, corresponding blocks will be gone and with them all items stored in them). You will still be able to...
  18. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Oh. Whoops. Thanks for noticing. FT 4changed quite alot so I will make a hotfix update as soon as @Blood Asp will release hotfix for that...
  19. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Oh and I guess I should add.... If you have any Bibliocraft tool racks and other stuffz made from forestrry wood... good for you... But they are no longer craftable because of the forestry change No idea if its comming back, since i read that Nuchaz is not going to update Bibliowoods addons (but...