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  1. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    WOOOOHOOOOOOOOOOOOOOOOO Modpack updated to v3.1.15 - Whats up with that Forestry 4? A LOT! (Needs to be selected in the version drop down)
  2. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    You know what I have found out... That the explosions of BuildCraft engines are disabled.... Well.... lets keep it that way as a thank to you all for support and playing this pack :)
  3. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    It "should" work just fine, without the need of regen. Ouch... Yea. I recommend in the future at least keep your ME Drive safe (either further away, or use the Blast Protected ME Drive) :)
  4. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Compressed iron Block drops it to MV :)
  5. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Infinity Team is looking for someone who knows good amount of stuff about Thaumcraft, Automagy and Thaumic Energistics (priority in that order) to help us finish some parts of v3.2 update. Required skills: English (preferably native English speaker) and good knowledge of said mods. Also some...
  6. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Not really. There is still quite a bit to do, and since RL is a bitch.... Its problem
  7. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Drilling rig and other new multiblocks are in GT5.09 sonot yet in the pack.
  8. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Hehe... i was once sorting stuff in my storage room, which is close to my wood farm... i broke a chest to move it somewhere else (was too lazy to use Dolly) and few seconds later golem appeared in the room, picking stuff up and going out to put the stuff he "stole" into a chest (which is...
  9. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Killed or Fell through the world... I already replaced 2 colelctor golems in my world. One just disappeared and second one i saw getting stuck on cacti (silly bugger)
  10. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Yes it is disabled, because it can cause not wanted crashes and bad stuff, memory leaks etc..., so its disabled per recommendation from mod devs (currently). You can enable it on your own, but you have been warned :)
  11. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    recipes.addShapeless(<IC2:reactorCoolantSimple>, [<IC2:reactorCoolantSimple:1>]); recipes.addShapeless(<IC2:reactorCoolantTriple>, [<IC2:reactorCoolantTriple:1>]); recipes.addShapeless(<IC2:reactorCoolantSix>, [<IC2:reactorCoolantSix:1>]); recipes.addShapeless(<IC2:reactorVentDiamond>...
  12. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    only those who patroned with $10+ will appear in game
  13. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    You just kinda naswered the question... :) having the Pyrolyse Oven available earlier will be too overpowered. But.... even in MV and HV and beyond you will be using some LV machines, which you can go on and power via Steam/Charcoal... And as Blood Asp said... its not the only function of the...
  14. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Little sneak peak for 3.2 version of pack.... No more Coke Oven spamming... there will be a new GT machine, able to produce charcoal in a rate of 50+ coke ovens :) Expensive machine it is, but for sure it will be lot worth it. (especially will help reduce lag and server stress (yes I am looking...
  15. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    v3 doesnt have Growthcraft, because at the start there was an issue with the forge we needed to use. It wasnt updated for a while, so I just ignored that afterwards. Config files are just remnants from testing times (same as RFTools config files for example)
  16. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    You can create a temporary minetweaker script for that. I can't show you how the script will look like, because I am at work and do not have access to Minecraft, so can't look at the item IDs.
  17. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Also regarding Overclockers... issue found, blame GT, will be fixed with GT5.08.31 (next pack update)
  18. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    If the last reply is not too old, then dont bother. I usually when i see it already reported and last reply is within 2 weeks, just keep an eye on that.