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  1. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I dont know where is problem with that.. There are two types of servers Public (can be whitelisted, graylisted or without whitelist, but anyone can join) and Private (that are always whitelisted and only for "special" and handpicked people).
  2. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Free time is the limiting factor. There are still plenty of stuff to do, not directly tied to GT5.09 but we want to have all things ready and make a big update. That is few new mods, some script changes, manual books for new multiblocks, balancing issues and some other "secret, exciting, but...
  3. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    That is because I was changing recipe for Blaze rod => blaze powder, and MT just removed all of the crafting. Maybe it will be fixed at aome point (if I will remember)
  4. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    And GT will have its own light covers providing light...
  5. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    As I said on the tracker. there is already powered light capable of lighting big areas. Floodlights like those in Gregs Lighning can cause lag when used in big amounts. And anyway... there are Arcane Lamps for lighting HUGE areas.
  6. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    You make normal P2P tunnel and then right click it wih bucket to change it to Fluid type
  7. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    :) thanks. I am already working on the first Video Changelog (will not be for 3.1.x pack versions, because my primary focus is now 3.2)....
  8. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    if you are on 3.1.16(17) then changing <Forestry:apiculture:1> to <Forestry:apicultureChest> is enough :)
  9. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    There are too many issues, and for me its not worth spending the time to disable half of the mod to solve the issues. There are just so many Dupe bugs even in the core of EC (like pulling fluid out of the terminal will cause infinite dupe)
  10. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    i would update to 3.1.17 first. Then let me know if its still an issue :D
  11. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Important crictical hotfix comming for 3.1.16 (as 3.1.17). Issue has been found with *.ini files not being pushed to the final modpack on FTB servers (thats why you sometimes are able to find IC2 ores in your world; since the IC2 config file was never pushed to the pack, it was generating new...
  12. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Ok.. Just tested... It works in latest. And I think I will push that version to recommended, since i dont see any game-breaking issues in the issue tracker
  13. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    What? Its still broken?... I thought we have fixed it... hmm...
  14. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    GT Machines in Minetweaker dont accept oredictionary that is why
  15. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Btw guys you will be happy to hear that NEI will have FINALLY the Colant recipe, so people will stop asking that :D YAY
  16. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    You mean this? https://github.com/JasonMcRay/InfiTech-1.7/pull/56/files it would be easier if you could use Oredictionary entries in scripts with Minetweaker... a lot easier. Not sure from where comes the limitation (@Blood Asp) :(
  17. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Bees: Getting just basic mats from bees is not bad idea, b ut if it will be done it needs to be done carefully, because some "basic" bees are dependant on some "nonbasic" bees. Naquadah: Naq ore in the pack only spawns in Asteroid dimension (Galacticraft). In the End there are just small Naq...
  18. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    https://github.com/Dream-Master/Mods-Get-Gregged (huge thanks to DreamMaster, from whom i pinched quite a few scripts). Search what works best for you :) About the drum dupe... i noticed it few days ago... I am yet to find who is exactly responsible, if ExU... well until someone will pick up...