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  1. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Happy New Year from my little place in Czech Republic! Sent from my MI 3W using Tapatalk
  2. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Zinc doesn't spawn in veins... It needs to be processed. One example is i think Sphalerite. Also it is byproduct of Tin, Antimony and Tetrahedrite. NEI is your friend :)
  3. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    v3.1.23 Players NEI is not showing Assembly Table recipes. To fix that go to config/buildcraft/compat.cfg and set the B:hideFacadeRecipes to false (https://github.com/BuildCraft/BuildcraftCompat/issues/55) Sorry for inconvenience. It slipped my atention.
  4. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Did quick ninja update to 3.1.23 due to file corruption during the upload. v3.1.22 has been removed from the launcher.
  5. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    That would be a the question for @Blood Asp. Maybe it would not be bad idea to mention in 5.08 changelog from which 5.09 version the fixes comes from. In this case I think it containd 5.09 fixes up to version .16 Sent from my MI 3W using Tapatalk
  6. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    As said, here it is... v3.1.22 comming in just a few minutes (needs to be selected in the version dropdown)
  7. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Thats @Blood Asp fault... I wanted to remove Enriched Naq from spawning, so Blood told me that I can just put there 0 to get rid of it... I havent tested that because.... since mod dev tells you how it works, then he should be correct, no? Anyway it should be -1 I think to ignore that...
  8. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    With Forestry 4.2 there is need of Gendustry and BDlib to update as well... I can put together an update today with GT5.08.33, FT 4.2 and Gendustry. But will probably not have time to test that update properly.... As mentioned before... our focus is on pack 3.2... which is going really nice for...
  9. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Will test it... but not today... i just returned from pub and I dont want to do anything :) 5.09 will get into the pack with 3.2 (soon). As normal I dont like giving ETA when I am not 100% sure I can get it done. Also the update will not require new world, everything will work just fine with...
  10. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    If you will be able to constantly recreate, can you try to get rid of the dimensional anchor and replace it either with World Anchor or install chickenchunk loaders and use them? And see if it will still be happening or not. It did not happened once for me, so I am unable to do any extra...
  11. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I can't confirm it 100%... But I have now 3 ppl using Dimensional Anchor and saying that their Chunkloaded base Railcraft Tanks and other machines just unformed.
  12. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    It looks like the dimensional anchors are indeed kind of broken.. Go for Railcraft Anchors.
  13. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I got few reports about this... Are you using any chunkloading in your base?
  14. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Yea.. It always makes me grin when I see certain youtubers complaining about hard/lots of crafting steps when all they could do is spend few minutes setting the autocrafting and have the parts done with just one click :D
  15. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Yes. Battery Buffers has an internal buffer which is first filled and then the batteries are filled. That internal storage is equal to the Battery Buffer's Voltage, multiplied by the number of Battery slots it contains, multiplied by 64. So for your IV buffer it is: 8192 (IV) * 16 (slots) * 64...
  16. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Also I just noticed something... Can someone please test out to power any GC machine with EU? Thanks
  17. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Yes it is intended. At that time there was no option to disable world gen on Mars, so I did not see the point in disabling it on Moon... Now that option has been added, but its pointless to change it now... Will be changed however in v3.2
  18. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    If that is really normal thaumcraft then it will not be fixed, since TC is no longer developed for 1.7.10 Sent from my MI 3W using Tapatalk
  19. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Travelling Trunk from Thaumcraft? Or is it something else from any of the TC addons (Automagy or Thaumic Tinkerer)
  20. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I have never actually been in space in Infitech :) But I think you could try to stabilize gravity in your Space Station by adding thrusters. It should then help with using jetpack.