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  1. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Everything is possible... the only limitation is your imagination. and time
  2. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Never ever allocate all available memory to minecraft. You need to have something for system. I have only 4 gigs allocated and its running smoothly enough around 40-50 in my laggy base :) As for background in menu, I dont remember. I found it one day in my random stuff picture backgrounds...
  3. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Anyway if you want you can update to GT5.09 (but requires also Forestry, Modtweaker update and quite a bit of Script rewriting). but if you will do that (or you can grab the alpha version from the github) dont come cry to me after official 3.2 release that you started fresh with the alpha and...
  4. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I am using cutting edge build in my lets play, because its easier to fix stuff, when i am actually playing it :) Thanks for offer to help, but I think we have it covered. We are going slightly "nuts" with one overhaul. We just recently agreed on the change so it mostly just started, but we have...
  5. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    These are in GT5.09 which is not in the pack yet... Its scheduled to be in next update (v3.2), no ETA on that tho.
  6. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Just carry around a bucket of milk... Or even better... Set Aerial Interface/AE2 combo to keep your inventory stocked with 1 bucket of milk, and when you dring it, let it refill in your base... :p
  7. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I actually havent been hit once with Radiation arrows :)
  8. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I think its every 16th arrow will be random GT Arrow. @Blood Asp might correct me.
  9. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    If you are using GT 5.09.19, make sure you have also latest Forestry (4.2) and not the one in 3.1.21 (which is 4.0). Also you need to fix minetweaker scripts, because few script functions has changed between forestry 4.0 and 4.2... well... quite a lot of them actually...
  10. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Well, if you tell ua what the issue is, than we might be of assistance :) Also which version of the modpack? Sent from my MI 3W using Tapatalk
  11. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Of course the fix will get in the minute it will be out. 1.8 is not planned at all. There is a work in progress on pack version 3.2, releasing soon(tm) with quite a lot of changes. So in my opinion if you are starting fresh.... I would wait for that release. If you are impatient.... start...
  12. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Its not our issue... Its IC2 problem. I dont have time to write scripts for over 500 recipes for each plank, we have more important things to do. If you want a fix, then just dont look up uses for wooden planks.
  13. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Also... keep in mind that you might need higher tier wrench. Iron wrench will for example not work...
  14. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Actually its not entirely true... Most of GT ores require block update nearby to "turn" into an ore. I am using clearblocks few times, when I really struggle with finding certain ores.
  15. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Yes it affects all the crafting. For some reason recipes gets removed until the next restart. To work around this (little bit) is to do not look at USE recipes for wooden planks. As I said the bug is in IC2 and NEI combination (happens even only with these two mods installed). Yes there is a...
  16. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    This is IC2 related issue, happening since... well since ever and there is no real fix for it it seems. http://bt.industrial-craft.net/view.php?id=1632 This would be the question for @Blood Asp.
  17. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    http://i.imgur.com/BQzPT1v.png It might be GT5.09 thing, not sure....
  18. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    For Nitrogen without distillery: Centrifuge 10000L of Air. Air: Empty Cell inside Compressor -> Fluid Canning Machine -> 2000L of Air -> Centrifuge
  19. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I am not playing for being as efficient as possible. I just like cool and unecessary complex builds. Thats why :) I had loads of fun building that. And that is what matters to me. And for glyceryl I am using Charcoal for Carbon. Charcoal -> Macerator -> Electrolyzer.
  20. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Honestly I am personaly not fond that much about using "laggy" charcoal -> steam production for generating power. Yes it is fairly easy to setup, but it can kill your framerate. I switched to Nitro-Diesel production and I am really satisfied with how it went. With combined strengths of...