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    What's new in modded minecraft today?

    Impractical Storage has received a few more updates since I last posted. Mainly bug fixes, but the mod is steadily becoming more and more solid
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    What's new in modded minecraft today?

    Done a couple updates to Impractical Storage since it was last posted, I think it's going quite well!
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    Mod Feedback [1.11/1.10] Quadrum - Simplified block/item addition for the average user

    Because Minecraft needs more stuff! This mod has been updated from 1.7 to 1.10/1.11! As a result, much of the documentation and file format information has changed. Please be aware of this and read all the available documentation before reporting any issues/bugs! In these days of MineTweaker...
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    What's new in modded minecraft today?

    Quadrum is once again available for both 1.10 and 1.11! A lot has changed, and it's still in what I consider a beta, but it's there, and it works!
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    What's new in modded minecraft today?

    Quadrum is slowing making its way back for 1.11 :D { "name": "test", "creative_tab": "misc", "property": { "name": "brick", "type": "boolean", "default": "false", "names": { "false": "not_brick", "true": "brick" }, "use_subtypes": true } }
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    What's new in modded minecraft today?

    Been working on a new thing, and I think it's going well so far! For those who don't know what Consequence is, it's a mod that I've had bouncing around my head for the past year or so which gives mod-pack authors and the more technically inclined player, incredibly control over various aspects...
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    What's new in modded minecraft today?

    I've re-released SoundMuffler++ for 1.10! Not one of my more well known mods, due to it being buggy as hell when I first released it. But it's fixed, it works, and it's back!
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    What's new in modded minecraft today?

    ...aaaaaand another update
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    What's new in modded minecraft today?

    I've updated RemoteIO a few times since I last posted. I've been focusing on the various bug reports that have come in, in the effort to make sure I keep up to date with things this time, and don't let things fall behind!
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    What's new in modded minecraft today?

    Ohhhhh shiznits, RemoteIO is now available as an ALPHA for 1.10 :D
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    What's new in modded minecraft today?

    Well that was unexpected
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    What's new in modded minecraft today?

    So I made this: with nothing but this: { "dimension": 5, "terrain": { "type": "FLAT", "data": { "layers": [ {"block": "bedrock", "range": 0}, {"block": "dirt", "range": "2-10"}, {"block": "grass", "range": 11} ] } }, "features": [...
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    What's new in modded minecraft today?

    Ahhhhhhhh How... quirky ;)
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    Cross-Language Mod Development

    *poof* https://github.com/Emberwalker/Forgelin
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    Recent Events Discussion (RED) Thread

    So, just wanna pop in and clear some things up. The core ideas that made up EDX have been around for years, and none of them included the various Skyblock elements you see today. What you guys see now (EDX Skyblock, also known as Subsistence) was a combination of the core ideas of EDX and what...
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    What's new in modded minecraft today?

    I've toyed with re-creating them in the past
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    What's new in modded minecraft today?

    The point, you have missed it
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    What's new in modded minecraft today?

    Shh, I'm doing a thing that has potentially evil applications
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    What's new in modded minecraft today?

    Spent some time improving the color sorting code, and tried it out on the only mod worthy :D