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    InfiTech on Rails

    So I've started a new world in InfiTech and figured why not monitor my progress here? As the title may suggest I'm going to be trying to do a lot of stuff with railcraft, right from step one, the world is set to large biomes to help there, along with a rule I hope to follow of not doing more...
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    Ask a simple question, get a simple answer

    That's a nature feature afaik. The openblocks sprinkler at least can use bonemeal, they last 30s though so you won't be using that much.
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    FTB Infinity Skyblock 1.7.10 Help, Venting and Discussion Thread

    I've done the maths earlier in this thread iirc but basically the numbers line up and say it's not worth it, while you get more draconium per crushed draconic ore via netherrack getting 3.5x more of them from endstone makes it give more draconium per block of endstone. Of course to produce...
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    Open 1.0.4: Rock Hive missing recipe

    Ex Astris currently adds crafting methods for all of the hives except for Rock Hives, this leads to the bizarre case where it's the only hive you have to use that method for which is why I'm reporting it as a bug here as it can be fixed here because for whatever reason Ex Astris didn't do the...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Very solidly MV yeah, requires aluminium for basically every part/machine and they use HV machine frames so you'll need a bunch of stainless steel and some polyethylene too. Once you've got them it's not too bad in terms of upkeep costs, RF usage is rather high but can build up for bursts...
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    FTB Infinity Skyblock 1.7.10 Help, Venting and Discussion Thread

    Nope, that wrench style recipe was added to normal IE:E in one of the last updates. The only recipes I've actually spotted as different are draconic gear which don't use dense ores in IE:S, stuff for ex nihilo/agricraft compatibility like the crafting of ores or presses.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Assuming you're referring to magic bees then yes. It's the only one like that I know of though so you almost certainly are.
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    FTB Infinity Skyblock 1.7.10 Help, Venting and Discussion Thread

    The sigil has a high chance of dropping from the wither, not that that's too easy but it's reliable.
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    FTB Infinity Skyblock 1.7.10 Help, Venting and Discussion Thread

    It's disabled yeah, just looked at the config and it's set so that every level up will give you an extra modifier slot and you can level up 15 times so if you put effort in you'll get far, far more than you ever would normally. The catch is they apparently set it so level up xp doubles every...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    1 separated by paving stones of warding? Think that could work to stop golems wandering away.
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    Open 2.3.3: Draconic Dust [2.4.2]

    It's not, I know because we did it with infitech for a bee recently. You disable by putting the internal species name in, mezz gave info here. Gendustry bee info is just available on the gendustry site in great detail.
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    Open 2.3.3: Draconic Dust [2.4.2]

    Not technically, the forestry config allows you to disable bees and the gendustry config allows you to create custom bees so you could disable the standard draconic bee and add a replacement that looks the same but produces draconic dust as a normal product if you wanted.
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    FTB Infinity Skyblock 1.7.10 Help, Venting and Discussion Thread

    Other then the method of needing a separate orb for every table, no way that I know of.
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    What cool little thing have you discovered today?

    It should stack with everything, looked at the code from one of the deobf versions of XU posted, it's just a tileentity that applies the effect with no checks to see if anything else applies a similar effect as well. The only limitation is the same as with Pure Love, it stops causing animals to...
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    What cool little thing have you discovered today?

    The rock crusher looks to have been able to suck in items through the top for at least a year and a half, the git didn't exist before September 2014 so can't tell you about earlier then as reliably. Although wiki pages since at least as far back as late 2012 have mentioned it taking input from...
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    FTB Infinity Skyblock 1.7.10 Help, Venting and Discussion Thread

    Yes the black area on top destroys items, it also destroys players, don't touch as it does something like 5 hearts of damage twice a second.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Is the bee in a Cold/Normal place? Since as of Forestry 4 specialty products require the exact temperature and humidity to be produced, and dragon egg fragments are one of those.
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    FTB Infinity Skyblock 1.7.10 Help, Venting and Discussion Thread

    Nope that's deliberate, as part of a major change a bit back in botania runic altar recipes now return any runes used in the recipe. Particularly relevant as all higher tier runes use lower ones. Also did a couple of things like removing mana petals and adding mana powder.
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    Ask a simple question, get a simple answer

    Also it's significantly cheaper to run than an ender io farmer, I swapped because of that. The ender io one was something like 90RF/t + 500RF/operation with an octadic while planter/harvester were something like 240RF/operation, no passive draw. You'd have to check in-game for the actual numbers...
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    Bees in Infinity Skyblock

    The magic beehives should all have recipes available via thaumcraft, look in the ex astris tab, they're behind the thaumium barrel. Most just need arcane crafting but a couple need infusion crafting. For the rock hive yeah it's missing one, reported that on the bugs section along with a...