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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Pretty sure at 3.5 ingots per ore clusters are still a solid option even into HV, the main limitation is you can't get byproducts but if the primary product is what you want then I'm pretty sure they can stay relevant. More likely to apply to ores of some the rarer metals like iridium or...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    3.5x, it should only be set to 3.5x. But yeah the pulveriser is better than the normal macerator.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Not quite, you can smelt clusters into ingots with the infernal blast furnace, a combination of the TC infernal furnace and the RC blast furnace added by Witching Gadgets, much as the RC blast furnace however it's not actually obtainable.
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    What cool little thing have you discovered today?

    LP is compatible with ducts, warp ducts are a type of duct, ergo LP is compatible with warp ducts.
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    Ask a simple question, get a simple answer

    Need a little magic progression but the magnetizing ring from Botania is great, includes a few useful utilities like deactivating for a few seconds on throwing an item, not picking up certus/quartz/fluix seeds, and a different flower that lets you create zones where it doesn't work.
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    Mod Feedback [By Request] RotaryCraft Suggestions

    Minechem doesn't jet fuel, what it does theoretically have is the ability to create basically anything from anything. In this case a stream of water would be composed into hydrogen and oxygen which you'd then have to use fission and fusion reactors to split and combine atoms until you get the...
  7. X

    Ask a simple question, get a simple answer

    Weeds being disabled would be useful, but what's more important is that crops are set to be able to grow with only one parent which is disabled by default afaik. That and it'll be slow and less efficient than just using bonemeal/watering can anyway. Ooh! Also doesn't nether wart require like an...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Silver wood cores require titanium here, you'll have to research that first. One of the later metal researches in alchemy.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Most importantly for the command, make sure to double check the id of projectred basalt in NEI first, while unlikely to matter if you've done any changes to the pack or even just started on a different version there is a chance the number ids are different as those are automatically assigned...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    They're listed in the thaumonomicon, it's 30 ordo and aqua and 15 ignis according to a quick google, a greatwood/silver wand is fine.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Yeah, should probably remove some warp from stuff. Steel isn't that easily created with basic tools, I mean yes you only need basic tools but technically you just need a HV centrifuge to get the plutonium for a fusion reactor, doesn't mean you won't spend absurd amounts of resources for your...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Warp was one of the things I didn't really change, solid point on it though, I don't normally consider it a concern so overlooked it myself. For the research incomplete that's because a whole bunch of things got prereqs then, for example the infusion altar now requires having researched how to...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    You could argue that, you'd be wrong but you could say that, naquadah dust was originally chosen as one of the most reliable methods of making something require the end in a way that isn't inane like including some random HEE dust. Special dust with incredible energy harnessing properties that...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    They are, even when they had EV wiring in them they were. The difference is this makes them late MV with a very rare resource as opposed to early HV with rare resource. Not really sure how you'd argue mid-game, they're one of the most late-game things in there that isn't in the eldritch tab, and...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    No that's been like that for a while now, was originally (for the scripts) too, just changed to EV wiring for a bit at one point. Just get to the end and go looking, small naquadah ore isn't that rare. Plus with Thaumcraft you can produce the stuff from uranium anyway.
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    What cool little thing have you discovered today?

    Note that's configurable and you can set bees to needing requirements, I know in InfiTech at least the four seasonal bees are set to need date requirements. Thought that was the default too but can't find stuff to back that up.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Vazkii didn't, it's a trait of the magical bees magical grafters, the thaumium one does exactly the same thing. They give a 20% drop rate of saplings from silverwoods and greatwoods, configurable and actually raised here from the default of 10%.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    You realise you linked to a commit about recycling recipes while replying to a comment about hiding unused ores right? In fact directly below that and visible in the commit is a config option for HideUnusedOres which is set to true.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Just to check what you mean by large portion, can you give a few examples? The only things I can think of are the two upgrade golems, maybe the use core, and the girdle, and the girdle is changing to an easier recipe. Some of the changes in Thaumcraft were specifically chosen to try and make...
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    Mod Feedback [By Request] RotaryCraft Suggestions

    It it April first where you are perchance? Because that looks like the april fools thing where it reverts all textures back to original dev textures that's been mentioned elsewhere.