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    MineTweaker/ModTweaker - A help and suggestions thread.

    Actually, it was insanely easy to figure out considering that I only had two recipes in the script. I had "recipe.remove" and "recipe.addShaped" instead of "recipes."
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    MineTweaker/ModTweaker - A help and suggestions thread.

    So, I did some testing, mostly things that move around that one line, and the error does follow that line around. In the end, I just removed it cause I wasn't really planning on using it anyway. Now i'm just getting "ERROR: Error parsing minefactoryreloaded.zs: null" I'm starting to think it's...
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    MineTweaker/ModTweaker - A help and suggestions thread.

    Thanks. I'll do some testing with the MFR and see what i can do. I'm good with code. I enjoy spending hours on end coding stuff. Fixing errors? Nope, terrible at it. That, and i'm using notepad for my scripts so I have to count the lines every time i'm given a line to fix.
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    Your thoughts on mob mods/tougher mobs?

    Zombie awareness is pretty good for a better AI. Though it's more geared towards zombies, it does affect other mobs. Special mobs is good for adding different types of vanilla mobs without reducing the typical drops(bones, rotten flesh, etc). Very few of the mobs are especially dangerous...
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    Request Suggest mods for creation here

    There's a reason that packs with optifine don't get tech support. I'll give you a hint: it starts with "opti", ends in "fine" and causes far more issues than what it fixes.
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    MineTweaker/ModTweaker - A help and suggestions thread.

    Accidental colons are accidental. Though, I can't find the errors in minefactoryreloaded and thaumcraft. I've checked for accidental caps, spaces, colons, and extra spaces. I'm just not seeing it. I've fixed what the error messages pointed out. I'm getting a ) error on line 102 of thaumcraft...
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    Ask a simple question, get a simple answer

    Thanks. Now I can make a note of where it is so I don't lose it again.
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    Ask a simple question, get a simple answer

    Based on the pics, they're both out of power. Not looking for an extra mod. I thought it was CoFH that had a config for it, but I can't seem to find it.
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    Ask a simple question, get a simple answer

    What do people typically use to turn infinite water off? I thought I did so already, but i'm able to make infinite water pools and I can't seem to find the config anymore.
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    MineTweaker/ModTweaker - A help and suggestions thread.

    Fun question: Do you know what these errors mean? I asked on the Minetweaker3 forums 3 days ago, but the only person answering questions is the admin and from the looks of it he's only on like once a week.
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    MineTweaker/ModTweaker - A help and suggestions thread.

    Well, I wasn't contradicting you, at least not on purpose. I basically just consider most of that to be more complicated "recipes." I was trying to point out Items and then all the things that could be scripted in. Though, if you wanted to, then you could use CustomItems. StanH put a link to it...
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    MineTweaker/ModTweaker - A help and suggestions thread.

    Which can all be added using scripts.
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    MineTweaker/ModTweaker - A help and suggestions thread.

    Iirc, the only things Ex Aliquo adds are extra hammers, extra crooks, something similar to the ender cake, and a bunch of recipes. I don't believe you can add items with Minetweaker/modtweaker, but I've already done some scripting to do most of what it does as far as recipes goes. Also, Ex...
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    EE and FTB new map

    (*snicker snort gurgle*) ;)
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    MineTweaker/ModTweaker - A help and suggestions thread.

    Here's a fun topic for your Thermal Expansion vid: Editing the recipe for machines while still including the Signalium Lock recipe.
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    EE and FTB new map

    Every time I see an EE variant, it's always EE2. I'd rather wait for Pahimar to finish and have something that's far better balanced. Hell, done or not, EE3 already has a spot in the modpack i'm making.
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    Request Suggest mods for creation here

    They also have the "only spawns in certain biomes" and they have extra drops. There's also Dartcraft ChuChu, before someone mentions them. Edit: That, and the rainbow forest has an enormous animal spawn rate.
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    Request Suggest mods for creation here

    Why isn't there a mod that just makes multiple colored mobs? *cough*slimes*cough* No extra drops, no "only spawns in this biome/dungeon/structure/etc, no mob drop armors and tools. Something strictly cosmetic that just adds a bit of variety.
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    Ask a simple question, get a simple answer

    I'm adding fuels using minetweaker, but I'm not sure about the fuel values. What's the fuel value on sticks and coal?
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    Ask a simple question, get a simple answer

    Is there any way to make a world Hardcore after its creation?