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I'm trying to use presets to make a superflat map in 1.7.10, and it doesn't seem to want to use item names as it just resets the preset the second i exit that menu. It does, however, seem to be willing to take the old number ids. So how would i go about using a block that has metadata(?) such as...
Just for future reference, Iron builcraft pipes are for when you have multiple input directions and a single output direction. It's usefull when you have two machines outputting items and you don't want the items to try and enter the other outputting machine and dump all over the floor. Less...
Destiny and the like seem a little pretentious when looking at the storyline. The storyline character, which is played by the people playing the pack, is essentially a glorified general contractor. I have a few ideas for a name for the pack, leaning towards a description of the map i have...
So, it's over. I never really did find a way to finish the map itself in a way that I wanted. It's been quite some time since 1.7.10's modpacks started coming out and I know that I can't do what I'm wanting to do in a way that makes it even comparable to the packs currently out. I've found that...
I've got a fun question. I'm trying to build a modpack that I intend on submitting for, eventually, public status. There are a few mods on the Permissions spreadsheet that are no longer owned or maintained by the developer listed on the spreadsheet, for example mDiyo handed Tinkers' Construct...
I'm building a 1.7.10 modpack and I want to add Equivalent Exchange. Unfortunately, I wasn't around during EE2, so I don't have a clue on how it might work now. Is there any sort of mod spotlight or tutorial out for it? I really don't want to build a bunch of everything and throw it together and...
Considering that I played modded before I played vanilla, I played vanilla once and that was to learn vanilla redstone after the modded 1.5 update and the loss of Red Power.
https://www.youtube.com/channel/UCf_qWi5eqLw6EFLXBfyeILw
He's not bad, but he's not DW20, Etho, or Bevo. Also one of the only channels to do let's plays that involve gregtech. He's done Agrarian skies, 1.5 Unhinged, TPPI, and Crash Landing.
In the Special Mobs mod, which endermen are the ones that will teleport you out of safety?
Edit: Also, does anyone know of a mod that can let you make custom biomes?
EDIT#2: Yet another crash while i'm working on configs. http://pastebin.com/pFEAyBaN
I actually figured it out. I disabled all the add-ons 1-by-1 and it still had issues. I went and got the previous versions of Mantle and TiC, and now it seems to work fine. I finally hit the main menu.
I have:
Mantle-1.7.10-0.3.2
TConstruct_mc1.7.10_1.6.0d38
TMechworks_mc1.7.10_0.2.8
TSteelworks-1.7.10-1.0.3
I also have Iguana tweaks: IguanaTweaks-1.7.10-Beta-19
As for crafting the different hives, that sounds awesome and potentially a lot more fun than the artificial hives from Ex Nihilo...
You can make it use any biome so long as you input the correct biome number.
Classic flat: 3;minecraft:bedrock,2*minecraft:dirt,minecraft:grass;1;village
Same thing, but Roofed forest biome instead of plains: 3;minecraft:bedrock,2*minecraft:dirt,minecraft:grass;29;village
Also, anyone know...
I've played with Minecraft's superflat presets and It still doesn't seem like it's possible to generate multiple biomes. I'm wanting to have Forestry in my pack, so i'd need multiple biomes for it, but not all of it's addons seem to have updated yet.
Thanks for the ram thing, i thought i did...
To be more specific, like i probably should have been in the first place, I'm making a modpack and I would like to make the map a superflat version of the overworld. It's going to be for 1.7.10, but it looks like Mystcraft hasn't updated yet and even then I need to use it for the overworld...
Is there a way to change what drops when blocks are mined? For example, if i wanted clay blocks to drop themselves instead of clay balls, or if i wanted snow to drop something other than snowballs.