Search results

  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord
  1. S

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Nope, you can not make a smeltery using that same old way. To make a smeltery you need to make the Mariculture Furnace/Smelter. Then you smelt Cobble in it and pour that into the Ingot form to make the bricks so you can make the TIC Smeltery.
  2. S

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I have found in the current version that if you have entered text into the NEI search field and then try to look up a recipe using R/U or Right click/Left Click from your inventory, it will cause a crash. I had this happen when I did a search for garlick then tried to look up what Pumpkin Seeds...
  3. S

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Interesting idea. Though I would also be interested in Minecraft Comes Alive as an option. MM Villages are interesting, but they lack something if there are not other villages to trade with. It would be interesting if some villages could be spawned at the stage to show things are coming back...
  4. S

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    There may be a version for what your using. As the version listed on the forum is far less then their current #113 But I am not sure what BC version LP #113 is meant to run with.
  5. S

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Pheonix: Any thoughts about this? Logistics Pipes could be a nice addition given it's capabilities. I have used it quite a bit to make Biofuel manufacturing system and more.
  6. S

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I think for me BC is older and showing it's age, but an add-on to it that I love is Logistics Pipes. Just adding in a smarter pipe system. I like AE...but it has become to ubiquitous and such a goto for many tech mods. It would be nice to see pipes again taking more of a center stage...
  7. S

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Bug: Using a title (like the one from the Essene berry quest) causes a crash and the title is lost after restart.
  8. S

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    The wolves obey the same spawn mechanics except they spawn in an area with a few wolves. More then likely if you add torches to your base in a perimeter so they can not be right up against a wall...they should have a buffer hat keeps their area spawns outside the walls.
  9. S

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    That is not a bug, JABBA is defined to unify things in the ore dictionary based on the first instance. So If you have four types of copper, putting the first in you want will convert all other forms to that same type. This is an extension of that function, so not a bug, just an unintended...
  10. S

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    BUG (Enhanced Inventories): Enhanced Inventories appears to be messing up from time to time for some reason. After long periods of play (2-4 hours in my experience), opening an enhanced inventory chest will show a different inventories contents (Purple chest showing green chests stuff). The...
  11. S

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I just wanted a fish tank in my house. hehehe THough on second thought...may be not as all the water in the wasteland is dingy. And have to much time invested right now to build a floating base over the ocean.
  12. S

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I will check out other fish...I know one I tried needed -15 degrees after the upgrades...so it was not that promising. Of the fish I have, and the parts I have (no aluminum yet) the closest fish is the damsel and it needs a -4 degree drop from three basic coolers. I may keep fishing see if I...
  13. S

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    The quest book says that minnows are the place to start...So I thought...cool...catch minnows. I suppose I could cheat one in, but in NEI on mine, there are none. And I caught 7 females and no males as they are a base fish. May be just really drek luck...But I have caught males and females of...
  14. S

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    BUG (Mariculture): There are no Male Minnows! I have plenty of female minnows...but no male minnows. When looking up minnows in NEI there are only two entries (Raw minnow and Female Minnow). It is rather hard to do the quest requiring Minnows when there are no Males in the game.
  15. S

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Get shears, gather one, put it in a nice place behind a fence and let it spread. Good stuff right there.
  16. S

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    That is an obsidian pipe so the drops can be sucked into the system. He looks to be using the Autarchic Gate function to power it instead of using an engine.
  17. S

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I did not dump anything...I dumped it all even the saves. I do have Fast Craft installed though...it is probably the only thing that varies from a true install.
  18. S

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Gas pockets are Mariculture. They will be marked by bubbles coming from the ocean floor.
  19. S

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I have been getting enderman spawns just fine with 0.7.1. I did dump the mod and reload it though. I have seen a couple Endermini's to...but each time I hear a Creeper explode, I know another Endermini also went boom as they are attacking creepers.
  20. S

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Nah he isn't after having the game broken, but he also does not have infinite time...so bugs happen and sometimes things break. A previous post eluded to the pack maker wanting it borked. Sarcasm does not translate well through forums.