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  1. Tylor

    Has anyone found Tin on the mindcrack mod pack?

    Tin seems to be deeper than copper.
  2. Tylor

    Factorization: Sell me

    How do you dig up 20 ores per second?
  3. Tylor

    RP2 release- thoughts after watching DW coverage.

    Thanks. Windmill output is a little disappointing. With space requirements and breakings part like that I expected more.
  4. Tylor

    GregTech

    Greg does with other mods same, as TerraFirma does with vanilla. Result is not for everyone, but a lot of people found it fun. And as far as Alblaka and CovertJaguar don't mind Greg's OPTIONAL alteration, I see no problem.
  5. Tylor

    GregTech

    If I remember right, RichardG already blocked Greg's thread once on similar issue, but with XyCraft.
  6. Tylor

    Factorization: Sell me

    Can router feed a cluster of generators with fuel? Or collect scrap from cluster of Recyclers?
  7. Tylor

    GregTech

    I think people hardcore enough to play hard mode GT are hardcore enough to install it manually. We arrogant buffoon fanboy pals (am I missing something?) need to be spoon-fed pre-configured modpack /sarcasm
  8. Tylor

    GregTech

    Why people think that mods should be balanced with vanilla? And that blazes hunting with only vanilla equipment is necessary element of playing modded minecraft?
  9. Tylor

    GregTech

    TE pulverizers are much cheaper than Recyclers. By the time you get to drills and mining lasers you are already have quarries, and now frame quarries. and turtles, but turtles are unbalanced inherently. Without Mass Fab you don't need a lot of energy until lvery late game (when you can afford...
  10. Tylor

    GregTech

    Availiability of better alternatives in other mods.
  11. Tylor

    Red Power is released.

    Why XyCraft is in the pack, even? So far it's just one of those zillions useless ore mods. Extra Bees is slightly more useful, but is very niche too.
  12. Tylor

    Factorization: Sell me

    Factorization wires and solar station would be nice, if it worked on BC electricity.
  13. Tylor

    List of Mods to remove from FTB

    And yet, all lower half of IC2 is useless because you can do same with, say, TE. So, if you have GregTech with default config in modpack, you have to remove a lot of other mods. Also OP is probably think that FTB is modpack. No, it is not. FTB is a modpack launcher. It has no "mods" in it, it...
  14. Tylor

    Red Power is released.

    Railraft is 1.4.6 too. So, it seems all FTB worldgen mods are updated already. Only in list not updated are XyCraft and ExtraBees, but who cares about them?
  15. Tylor

    Red Power 2 News

    I suppose ruby and saphire will be added by RP2
  16. Tylor

    RP2 release- thoughts after watching DW coverage.

    I could not find the answer to the question - "how many mj/t windmill make"? And you get some sttange numbers - "9 MJ per watt", "three solar panels will be outputting about 600 watts" means one solar panel is 1800 MJ/t?
  17. Tylor

    Today, I learned...

    It's complicated. I tried it, by, when engines tick into tube at exactly same time, only one item is pulled. And engines synchronise when chunk is reloaded so they do start ticking at same time after a while. It can be bug of certain version, but either way, more pipes is more reliable.
  18. Tylor

    Factorization: Sell me

    If you want to craft something on the move, you can just place crafting table. It occupy same one slot. Or zero, if you make it from the wood when needed.
  19. Tylor

    Today, I learned...

    I discovered you can make ACT faster, if you pull with several wooden pipes at once. And you can make it work 20x faster if you use RC Loader.
  20. Tylor

    Problem Trying to change server mods to remove anything to do with IC2

    Portal Gun has nothing to do with IC2, agaik