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  1. M

    Botania- Looking for midgame setup

    Some of the structures and blocks cannot have a mana spreader pointed to them and that is where sparks come into play. So, an example is the structure for creating Terra Steel has to have a spark.
  2. M

    Mage Quest's Feedback and Discussion thread

    Somehow have ghast spawns been tweaked? Or is it just all the other critters eating their spawn rate? If I am lucky I am finding like one in an hour of searching, and you really need a load of them for items. Edit: After some experimentation, it seems that if you edit Headcrumbs down to 1 on...
  3. M

    Mage Quest's Feedback and Discussion thread

    Well, I caught up on Direwolfs server play and those spells can get crazy! I am just glad another mod has semi-custom spellls now that Mithion is retiring from modding. Edit: Thought I would save everyone some trouble. I have started an eagle and hell cat farm. The Eagles are bred with fish not...
  4. M

    Mage Quest's Feedback and Discussion thread

    I had to do some digging online to find the information. Adventurer Amulets is not a well documented mod. The fire hedge mage quests really do a good job of spelling out the stuff needed, they just did not mention the Demon hearts. It looks like I am going to have to spend some time making a...
  5. M

    Mage Quest's Feedback and Discussion thread

    I have already started making a monument and heads are one of the things on it. I will have to tweak the spawn rates though....The Headcrumbs mobs have taken over the Nether....I think they are eating up all the Ghast spawns. Edit: The fire stuff from Adventurer Amulets calls for Demon Hearts...
  6. M

    FTB Mage Quest {ALPHA} Bug Reports

    Ran into a new problem...Somehow my world has become unplayable. I am going to try the backup. Do not think I will lose that much. Here is the log: Edit: I cannot seem to fix the problem. I am going to try a fresh install of the pack. Edit 2: Fresh install seemed to save the day.
  7. M

    FTB Mage Quest {ALPHA} Bug Reports

    Mod Pack: FTB Mage Quest Mod & Version: 1.04 Whats the bug? On death losing Adventurer Amulet Baubles, Archmagus mana levels, and I have not tried repeating this last one. But I died accidentally over sacrificing to my Blood Altar and it made my Pyroclast Amulet(Botania) disappear. Can it be...
  8. M

    Botania- Looking for midgame setup

    I am playing in the Mage Quest modpack, meaning I have no access to tech mods. But I am looking for ways to ramp up my mana generation. I currently have a 7x7 field of nightshade, sunblooms, and hydrogeneas. But I made a rod of terra firma and the mana generation from my field just is not enough...
  9. M

    Mage Quest's Feedback and Discussion thread

    I really like this pack. Usually, using tech mods I automate all my magic stuff and farming, that option just is not available in this pack. Which has made me really put some time in learning vanilla mechanics and farming techniques.
  10. M

    Mage Quest's Feedback and Discussion thread

    Wow....Hedge Magic requires all the apples. Jeez...I am going to need lumberjack golems for this problem. So, I have a question about two of the houses. I see a house Azanorisomething and a house Lexiamoossometing, are both of them Thaumcraft houses? And why does only one have Initiate stuff...
  11. M

    Mage Quest's Feedback and Discussion thread

    I just worked around it by cheating in the vanilla one. The quests are just icing on a already great modpack. I do wish the Archmagus mod would update. I play on hard and that bug where I lose my mana on death is killer. And the Headcrumbs mod has grown on me. I am working on building a monument...
  12. M

    Mage Quest's Feedback and Discussion thread

    Sorry for the double post. Thought I would report a quest related bug, the Archmagus Brewing stand overwrites the vanilla one. This is a problem because the Hedge Mage quest requests a vanilla stand.
  13. M

    Mage Quest's Feedback and Discussion thread

    I really like this modpack. But I do have one thing that is bothering me. My world seems to have an over-abundance of angry youtubers, developers, and minecraft personalities. These weird monsters with names I recognize is really turning me off. And they come waves in Nether. I am all for...
  14. M

    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    I did something stupid and need help...I opened up the Ancient temple and read what the guy said and instead of clicking the leave conversation option, I clicked the land of fire by accident. Now I am stuck in the Nether...Anyway to get pack without losing all my stuff?
  15. M

    Mage Quest's Feedback and Discussion thread

    Ars Magica 2 has stopped being developed. Mithion the creator of it, is doing one more pass to get out the worst bugs and calling it quits. How do I gain reputation with other factions? The reputation quests are not clear.
  16. M

    Mage Quest's Feedback and Discussion thread

    The clay thing was really throwing me off. Not sure what AS2 is but the modpack still keeps going after you finish the quests (at least, I think it does) So, its still pretty great.
  17. M

    Mage Quest's Feedback and Discussion thread

    Oh, I did not know NEI had that function.
  18. M

    Mage Quest's Feedback and Discussion thread

    Has the ore gen been tweaked at all? Or is it just standard vanilla ore gen?
  19. M

    Mage Quest's Feedback and Discussion thread

    That is interesting. Have you guys decided what houses are linked?
  20. M

    Mage Quest's Feedback and Discussion thread

    Never used HQM before but this pack looks neat. I do have question about the design. Looks like once I pick a path I am locked outta the others. Will I be able to go pack and do them?