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  1. M

    Thaumcraft CV Usage

    Sweet
  2. M

    Thaumcraft CV Usage

    Almost all...no ignis
  3. M

    Botania-Life Imbuer not working

    Ugh, figured it out...looks like you have to have the spreader higher than the life imbuer even if you have a phantom lens on it.
  4. M

    Botania-Life Imbuer not working

    So, I am playing in a pack with no tech and I am using three endofflames + 2 life imbuers to try and get my blood altar running 24 hours. But the life imbuers do not seem to function and the mana pool has a surplus of mana.
  5. M

    Mage Quest's Feedback and Discussion thread

    Sorry for the double post, but I thought I would provide some semi-important feedback. If you do not tweak the headcrumbs mod, the mobs will overrun the End to the point of enderman being kinda rareish there. Also, I would like to suggest tweaking Ruins, the structures spawning in the End is...
  6. M

    Mage Quest's Feedback and Discussion thread

    This has all been discussed in earlier portions of the thread. But yes, this modpack forces you to make choices. It has a story, it is not a simple tutorial for all the magic mods. You pick a house, that choice is at the cost of other potential houses. The mod is headcrumbs. You can disable...
  7. M

    Thaumcraft CV Usage

    :(
  8. M

    Thaumcraft CV Usage

    I could be wrong, but I think its per aspect. So, with 10000 perditio it would be 1/10000 for another perditio. Again, it could be total, I am not 100% certain.
  9. M

    Thaumcraft CV Usage

    Yea, I was wondering about that myself...1/10000 chance of zapping an aspect at that point, right? lol
  10. M

    Thaumcraft CV Usage

    I think your better off still having a wand recharging room with lots of nodes. Growing nodes for wand recharging seems like a silly waste of time.
  11. M

    Thaumcraft CV Usage

    Well, I thought even in the advanced stabilizer that it will not bully bigger nodes?
  12. M

    Thaumcraft CV Usage

    I had a question along these lines, its about node bullying. Does it decided who is biggest off total aspects or biggest single number?
  13. M

    Mage Quest's Feedback and Discussion thread

    Just had a quick question and concern, is Archmagus no longer being updated going to effect the mod? I mean, I could be jumping the gun on saying its not going to be updated. But the author has been gone for almost 5 months.
  14. M

    [1.7.10] Arch-Mage Craft - Masters of Magic

    Do I have to get whitelisted for the server? And if so, can I be whitelisted?
  15. M

    [1.7.10] Arch-Mage Craft - Masters of Magic

    Sweet, we will get werewolves!
  16. M

    Try not to think about the dog park

    Try not to think about the dog park
  17. M

    [1.7.10] Arch-Mage Craft - Masters of Magic

    While that should not have caused a crash, those sort of shenanigans almost always cause problems.
  18. M

    [1.7.10] Arch-Mage Craft - Masters of Magic

    Your bugs really should be going to: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1292222-ars-magica-2-version-1-4-0-006-updated-december-24 .
  19. M

    FTB Mage Quest {ALPHA} Bug Reports

    Are you using 1.04 version? Or the current recommended? Because 1.04 does not have this issue. Edit:There is a quest that calls for a vanilla brewing stand and that will be fixed in the next update.
  20. M

    FTB News 25/01/2015

    Thanks for all your hard work guys!