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  1. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    You'd have to grow "Glowheat" but i never made one as of yet so i'm not sure if it hand out glowstone directly or not in Infitech 2.
  2. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    As for the machine your thinking of, your talking about the Seismic prospector. Which in my opinion is good for oil rig but not so much for Adv. Miner II.
  3. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Golden lasso still works for animal. Simply doesn't for monsters. As Jason said though, Soul Vial will do the trick perfectly for what i have in mind.
  4. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    The irony of it is i thought about that yesterday and this morning i forgotten all about it >_>
  5. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Random question... Is there any way to transport a monster (exept with minecart)? - I tryed using the Golden Lasso but that won't work.
  6. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Sifter recipe actually yield more diamonds than other method so when processing a lot, exquisite aren't that rare. Another option if playing solo and you want to be cheaty would be to reroll.to an earlier version
  7. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Impure Redstone for example will turn into normal redstone as it cannot be smelted. Otherwise, you'd be centrifuging it. Edit: Other than that, it's mostly to save time in the beginning. When you become more experienced with GT, you'll find that it's sometime better to save up on time by wasting...
  8. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    You sir have picked my curiosity. I shall have to try this :D
  9. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    In theory, this sound like a solution. Last time i tested using IC2 Pneumatic generator, it turned the vacuum into two hot end :p
  10. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Won't work as Kinetic Wind Generator requires Tungstensteel. Though they are efficient when in HV-EV era IMO.
  11. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I prefer to hope that he live on patreons. That way we'll get more update! :p Edit: Went back to "like" @Jason McRay post to complement my above comment lol.
  12. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Bronze ages is a rather slow and not automation0friendly. - You must not block their output as they vent steam from it. - You can output steam from any side of the machine exept bottom. - In the beginning, you'll use up steam faster than you make it. Thus storing it in a tank for later use is...
  13. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Yes "Vanilla" GT tools can be enchanted. By "Vanilla" I mean the GT Recipe with the 2 stick added.
  14. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    The reason the recipe is there is because of the Alloy smelter machine. Have you considered Ender IO? Unless the tree is extremely high, it should work (can't remember which tree you are talking about tbh.)
  15. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Mostly the missing item where as it would name items with generic Gregtech names.
  16. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Out of curiosity, I haven't upgraded from 3.2.10.1 due to the "bugs" i've been hearing about. Are most of them fixed in 3.2.15? I'm eager to have pollution activated :D
  17. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Red alloy wire have a 0EU/t lost per meter. So you can transfer ULV power over any distance with no lost.
  18. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Actually, yes it does. Adventure mode simply doesn't let you pick up block without using the correct tools. (i.e: You cannot dig up dirt using a pickaxe or axe or fist. You need to use a shovel or a tool that has the Shovel ability.) That explains a lot :p (Industrial Grafter, Builder's Wand...
  19. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Not sure if it should be reported here or elsewhere so i'll give it a try. Builder's Wand has no effect while in Adventure mode o_O
  20. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Out of curiosity, have you enabled hard stone in GT config? For me it was a very troublesome fps-wise with that enabled.