Search results

  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord
  1. J

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    I vaguely remember that being a bug in the latest version of this modpack. Another way to fill your camel packs is to make use of the MFR liquicrafter. No need to mess with bottles at all, just pump the water right into the block. I think in this version too you were able to craft full camel...
  2. J

    [1.7.10] Hello World! [Curse Launcher][Full Release][HQM][JamPacked II]

    So far this looks like a really great modpack. I've barely started though, so hopefully it keeps an interest! Just a few criticisms so far I thought worth pointing out. 1) I like the custom main menu screen, but try not to rename the buttons. It's really confusing! 2) The narrating was...
  3. J

    [1.7.10][Unlisted] Hardcore/tech modpack: On The Edge (CurseVoice and FTB Launcher)

    I built my main base by the water and haven't any crashes yet. It probably wasn't the smartest choice, but I felt like being belligerent and staking my claim near a river. However, when I added Lycanites to my personal pack recently, it caused lots of crashes for me so I removed it...
  4. J

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Netherwarts just need to be out of direct sunlight. Try placing 1 block a few spaces above the netherwart so it isn't in direct view of the sky. I even posted a pic a few pages back. http://forum.feed-the-beast.com/threads/1-7-10-regrowth-a-wip-hqm-pack-now-listed.57184/page-594#post-1393254
  5. J

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Hahaha this is my downfall too! I start making modpacks to share, but somewhere between playable and done, I end up spending all of my time just playing it instead!
  6. J

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    One thing that's changing a LOT is PneumaticCraft. Its progression and mechanics are being rewritten to not use plants/seeds anymore, and instead use oil. I suppose you could grab a dated version of the mod to keep the same mechanics, but at some point it's going to be too old to update forge...
  7. J

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    I did like Obscurity, but I stopped playing it fairly early in the quests. The thing I liked most in CL was that you were fighting a clock for hunger, thirst and survival against the enemy. To spend time on 1 of these issues meant that you would fall behind on the other 2. It was an amazing...
  8. J

    Regrowth Botania automation

    I used the mariculture crucible to smelt essences directly to lava. Lava powers it, so it's self sustaining. Very similar to using the smeltery.
  9. J

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    I still get the itch to play CL on a regular basis. I've still not found a pack that quite replaces that need. I get sad though when I think about all the neat things we've gained from mods in MC 1.7 that I don't get to enjoy in a 1.6 modpack!
  10. J

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I installed fresh from FTB Launcher just to see if it made a difference, but still the same result from me. Even did /HQM EDIT and took those rewards, but still not able to reproduce your problem. I'm not having any trouble with Netherwart. Any chance you're playing on a server? Are you...
  11. J

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Interesting. I fresh installed regrowth on curse voice, started a new world, and those were my results (netherwart grows in sl < 15). Are you using an upgraded install on FTB by chance? I wonder if the two packs are behaving differently.
  12. J

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    In 0.8.0, Netherwart grows fine in light, but refuses to grow in direct sunlight (sl=15). However, mushrooms require dark rooms to grow (rl<8). Pretty sure in the last version (0.7.4?) Netherwart needed to be almost completely out of sunlight (sl<8 maybe?) to grow.
  13. J

    [1.7.10][205 Quests][Listed] BeeHappy - A quest based map about Bees

    Is this the same glitch? http://forum.feed-the-beast.com/index.php?posts/1352208
  14. J

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Pretty much same here. Would be nice to see this pushed to Curse Voice. Updates on there are WAY faster than the FTB Launcher. I know a lot of people hate the Curse Voice client, but being able to get updates for modpacks without waiting for the FTB team to approve changes has been a very...
  15. J

    [1.7.10] Post Finem (after the end) [Tech][HQM][Hardcore] version 1.1.0

    You know, food hasn't been an issue at all for me. I've been eating Triglyceride to keep my saturation up. Then it's so easy to make wheat/bread/toast/toast sandwich to replenish missing hunger, you can almost negate spice of life with just those foods. I still haven't planted a single crop...
  16. J

    [1.7.10] Post Finem (after the end) [Tech][HQM][Hardcore] version 1.1.0

    Just wanted to post to say, LOVE this pack. I can't stop playing this right now. :D Just a few notes from my play-through so far: The good: -Difficulty feels good. Took me 3 starts to get a grasp for how to best approach it. My 3rd start still wasn't perfect, but it was definitely good...
  17. J

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    There was a trick for the books. Make 1 "real" book from scratch, then drop all the scavenged books from the city on the ground. When you pick them back up, they will all stack and all become "clean" books you can use. Repeat this as many times as necessary.
  18. J

    [1.7.10][205 Quests][Listed] BeeHappy - A quest based map about Bees

    I think simply asking for the 128 cobblestone BEFORE the quest to turn in the bucket should do what you want.
  19. J

    [1.7.10][205 Quests][Listed] BeeHappy - A quest based map about Bees

    Ran into a crazy situation starting a new playthrough of this. Working through Back to the Basics, and completed the quest Heating Up. This quest has you submit your Iron Bucket for some machines (Sawmill, Pulverizer, Redstone Furnace). The next quest requires 128 cobblestone. I thought, hey...
  20. J

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I too have made heavy use of the sluice for early water production, as it's availability comes earlier in the progression than the BC well (redstone). However, BE VERY CAREFUL. I've learned recently that if you remove the tank that receives the output, it will create pressurized water in the...