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  1. J

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    I realized something so useful the other day and so obvious, that I'm amazed I've been playing AS/CL for so long and only just now realized it. Why use charcoal/wood for furnaces. These take effort to farm/supply/replenish. Why not use LAVA! That's right, vanilla mechanics, you can run your...
  2. J

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Not sure what pre-tech means (Going to guess you mean before pneumaticraft is up and running and producing PCBs). Really isn't hard to get cobblegen up, make 2-4 survivalist generators to supply power to the transposers, JABBA barrel for storing full water bottles, chest with itemducts for...
  3. J

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Ugh. Playing Crash Landing when you should have gone to bed. BAD IDEA. Remember, do NOT leave your base when Sync is still building. Also, hang gliding is not a multi-tasking sport. Ugh.
  4. J

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    I use OBS for my warcraft raiding streams. Totally free, simple to use, and lots of options if you want. Who has time for editing? I have games to play, raid bosses to kill, and CL cities to raid! ;)
  5. J

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    That would be too bad. I've never seen these duplicate blocks, but dang they are just so cool. Nothing like building big bay doors that retract on redstone signals! Galacticraft has some nice proximity driven bay doors too.
  6. J

    [1.6.4] Material Energy^3 [JamPacked] [HQM] [CTM] [Beta]

    I had a moment last week where I was outside trying to connect the stuff on the bedrock level. As I left the Building Floor (the bottom floor from the start) I saw dozens of endermen suddenly spawn all around and fall to the floor. Was the weirdest thing I've seen. Since it was enderman, and...
  7. J

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    They're part of TiCon, so they should be there. That's a really neat idea. Thanks for the info! Not a lot of value in an upgraded pickaxe in CL so I rarely upgrade mine past Iron. I'll try this for sure once I get around to pillaging the cities in 1.1.2! It should add air capacity for...
  8. J

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    For the pressure chamber, using an IO port will lose pressure for each item inserted. If you insert 32 items at once, it will lose 32x that amount of pressure during the insert operation. More confusing, it won't even insert the half stack until there is enough pressure to lose (kinda wonky if...
  9. J

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    That's a really nice basic instructional video for the first day. I like it! I rush 5 logs, turn them into the TC tables, make a bonemeal shovel (use stick for handle, 2 bonemeal for head), and dig a 2x2 trench with a 3-4 high wall around my ship and just enough room out front to plant a few...
  10. J

    [1.6.4] Material Energy^3 [JamPacked] [HQM] [CTM] [Beta]

    I don't know if you changed this in a newer version (I haven't updated in a week or so, and without version numbers/change logs, it's really hard to know) but the text clues that you speak of were in the quest immediately before the polytool quest. Seeing as how many people are asking about it...
  11. J

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Another lost world. I just can't stop playing this, no matter how many times I perma-die. I do want to make 1 complaint. The creeper-riding ghasts are utterly OP. Ghasts in the Nether make a lot of ambient noise for a good reason; they're dangerous. However, I don't remember hearing the...
  12. J

    [1.6.4] Material Energy^3 [JamPacked] [HQM] [CTM] [Beta]

    I too am unable to get the Death quest to complete. I've died a few times now and it still says "You've died 0 time" Having a blast playing this map though. Very well done!
  13. J

    [1.6.4] Material Energy^3 [JamPacked] [HQM] [CTM] [Beta]

    Make a carpenter's hammer. With the hammer in your hand, shift-right-click to change lock status. Now to find a way to break the block!
  14. J

    [1.6.4] Material Energy^3 [JamPacked] [HQM] [CTM] [Beta]

    How in the world do I break a carpenter's safe? I want to remove one, and I can't seem to break it.
  15. J

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Via itemducts/fluiducts: Items can only be inserted from the top. Items can only be removed from the bottom. Liquids can be inserted from any side.
  16. J

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    HOORAY! Just encounterd a spawner on the 2nd floor above a smeltery that I wanted, that was putting out Brutish zombie pigmen, during the day, that were raining down on me. I was managing until one obtained a bow somehow. Long story short, I'm starting a new game now! I like scary/hard, but...
  17. J

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Oh my i totally missed that! Thanks for pointing it out. Darn, going to have to start that one over. I had iron ingots, was just trying to save them for other things at that point. :-(
  18. J

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    I also experienced a bug where I took off my camel pack at night, and my hydration kept refilling from 98% to 99%. I thought it was weird, but didn't think much of it. I didn't pay attention to if my camel pack was still draining. I died the next morning when I opened my wall to a baby...
  19. J

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Most things that come out of the compost barrels (dirt included) don't have a recipe to go back into compost barrels. Therefore, there is no need to blacklist them. Since there is no recipe for things like dirt, soulsand, or clay to go back into the compost barrels, itemducts make no attempt...
  20. J

    [1.6.4] Material Energy^3 [JamPacked] [HQM] [CTM] [Beta]

    8/9/2014 11:54am (eastern time) Looking through specialmobs.cfg I see this. I assume it means they're still in there. I:fishing=1 Also, I think I remember being thrown up into the air at some point (Like the blastoff effect from Infernal Mobs). It's so dark and hard to see, I can't always...