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    What's new in modded minecraft today?

    Here we are trying to remove clutter from the thread and Bevo asks if drama should be spotlighted :P
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    Recent Events Discussion (RED) Thread

    Ender chests are a nice thing to have for vanilla MC but in the world of mods, they just don't cut it. I personally don't think they need to be disabled with CB's mod though. I am happy that for now it seems Dmiller is sticking around modding, or at least long enough to give us another version...
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    Recent Events Discussion (RED) Thread

    If they still follow the modular system, I usually just take out whatever modules I don't feel like playing with and enjoy the others. When the mod is really centered around weapons, there is no hard to disabling some/most of the ores.
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    New RF Mod (In Progress Looking for Suggestions)

    IMHO the 'random' metals from TE have the same amount of use for TE that something like gold has for vanilla MC, if not more. They can also be used in various RF addons for a feeling of unity. You can't say that the mod is "worse" without others, it's use is made "better" by the presence of...
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    Recent Events Discussion (RED) Thread

    From what I have discovered, the AE2 ones are not added during game as an event but instead as structures in world-gen. Even with meteors that happen in the midst of the game, if there are defenses it might be a fun sort of "Russian Roulette" twist to the game...
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    Recent Events Discussion (RED) Thread

    Some discussion: In his post, CJ mentioned that he is intending on adding an ore-gen system that will make using rails and carts for mining worthwhile - any ideas what this may be? I know personally, I really enjoy world-gen additions :) I found my first meteor from AE2 today and it was awesome!
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    What's new in modded minecraft today?

    Railcraft has updated to its first official release for 1.7.2: http://www.railcraft.info/ -bugfixes with one major addition: trade station for villages. Edit: thoughts posted here: http://forum.feed-the-beast.com/threads/recent-events-discussion-thread.45220/page-3
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    Recent Events Discussion (RED) Thread

    My personal all time favourite mod was RP2, so if y'all could just backport to 1.4.7 that would be great :P I jest of course ;) I know for me, when 1.7.2 rolled around it was largely drop everything and port, but I didn't have all that much to do ... at all. Some people are really good at...
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    Recent Events Discussion (RED) Thread

    Forgecraft is basically the same thing every single reset. Forgecraft 3 was the closest they have come to an overhaul. I have been hoping for enderIO to be added for forever; anyone I inquire about it says that it would have too much overlap with the other mods. They aren't going to ditch any of...
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    Recent Events Discussion (RED) Thread

    Ah, sorry. I completely understand what you are asking now. It consists of a variety of different sources, probably the biggest is twitter; it is also the fastest. Otherwise, new mods are often discovered forum surfing. For me, I closely follow the development of a few mods (mekanism and EIO...
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    Recent Events Discussion (RED) Thread

    People are asked originally to post links to updates, a well known mod usually can be found either way with a quick google search (resulting in a MC forum page), but lesser known mods are usually linked.
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    Recent Events Discussion (RED) Thread

    IMHO high res textures don't kill a mod (I do mean 32x btw) however: There should be consistency They should be well done. Not pixelated shrinks of large textures. (take most of Thaumcraft for example) I think it is safe to say that for the most bit, the "experiment" in IC2's name has failed...
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    Recent Events Discussion (RED) Thread

    Yes, this makes sense :) but, people haven't seen that thread !? woah... Edit: done The worst is mods that have both 16x and 32x textures, without any consistency. *glances at TiC* (although it has gotten much better)
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    Recent Events Discussion (RED) Thread

    This is one mod that I have included in all my packs but have never gotten around to. I find it interesting that Dire is now kind-of forced to play with it, going against his previous stance that it was a tad on the gory side :P I do look forward to seeing it in action though :) Everyone to...
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    Recent Events Discussion (RED) Thread

    When it comes to ore doubling mods, right now I am all for enderIO as it has actually updated to 1.7, I have talked to Crazypants and respect him and enjoy using his mod, it can be perfectly configured to my tastes. I also have talked to Aidan Brady and respect him a lot, mekansim is also one of...
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    What's new in modded minecraft today?

    As discussed at short in the previous thread page, I have created a thread to be used alongside this one to hold discussion. The intention is that whenever you stumble across something here that you feel can use some discussing, it can be linked/quoted there and respectful discussion can ensue...
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    Recent Events Discussion (RED) Thread

    How do you feel about recent happenings? Many of us are frequent visitors to the "What's New in Modded Minecraft Today?" thread where people can post updates concerning really anything related to the world of modded minecraft (sometimes even vanilla). The thread has functioned quite well as a...
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    What's new in modded minecraft today?

    I almost feel like there could be a discussion thread to run alongside this, so that when someone has an update, they can post their thoughts there and then post a link to their opinion posting in that discussion thread at the end of an update post here. It could actually be organized and keep...
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    Adding Mods

    Definitely an error in the id for the dimension mystcraft has one there, try changing it to a higher number, it shouldn't be hard to find one that works.
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    Adding Mods

    Doesn't TechWorld2 get packaged with the universal configs ... which twilight forest is included in I am pretty sure. You could link the log for us to have a look at.