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    Overated/Problematic/Misused Mods

    "To each his own", the beauty of the game :) Not of course excluding "her" or any one else.
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    Overated/Problematic/Misused Mods

    Does it use the same texture sheet as the vanilla chest? Sure I can see what I can do.
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    Overated/Problematic/Misused Mods

    Textures mean a huge amount to me. I most certainly may decide against using a mod because of the textures that it comes with even if it has the absolute best functionality a mod could have. Unity and immersion in the game are massive imho which is why I supported "project retexture" that...
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    What's new in modded minecraft today?

    *Cough* spam *Cough* ahem. >.> :P
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    Overated/Problematic/Misused Mods

    I think they may use a player tick event to put the fog in but I'm not sure...
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    Overated/Problematic/Misused Mods

    The best thing that Biomes o Plenty has given me is their open source code - it is an amazing resource for world-gen. As for the legit biomes they add I have to agree - and they deviate from just adding simple worldgen to adding all sorts of random stuff.
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    Overated/Problematic/Misused Mods

    I find it hard to believe how many mods deviate from the progression style of vanilla Minecraft. There are so many good natural "gates" in the game. You can make something dependent on getting to the nether or the end, villages may need to be found before you can get certain things. Other things...
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    Overated/Problematic/Misused Mods

    One of my current biggest qualms is blupower - we already have project red which is open-source.... why do we need another? "It does more things" this is not valid when you can just pr into project red and add it in there.
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    Which mod types do you prefer, Magic or Tech?

    I personally like mods that stick to a mixture of both because really even vanilla hovers somewhere in the mid-way line. Why should we play the entire game with everything completely tech based when the feel gets completely broken with things like enchanted weapons and a brewing system. The...
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    Dear Mod Makers - clean your logs please...

    The thing with tutorials being basic is that when you get to a level where you want to do more complex stuff, there's so much open source code you their to teach yourself from that you can pretty much do anything you set your mind on.
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    Recent Events Discussion (RED) Thread

    A new one, basically going to throw all my world gen ideas at it. The world needs spicing up and people need to get out and explore more. :P
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    What's new in modded minecraft today?

    Things are starting to come together :) Also posted a question in the RED thread about "sneak peeks" in this thread.
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    Recent Events Discussion (RED) Thread

    So I have been posting some sneak peeks in the whats new news thread, nothing much, just pictures in spoilers... is this bothering anyone? It's not technically legit news but I figured it's non-intrusive enough. I'll keep doing it if people enjoy a bit of a preview for upcoming things.
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    Dear Mod Makers - clean your logs please...

    I came close to pushing a release that included debug code that printed some debug check everytime a block updated, the log quite literally grew by upwards of 100 lines a second.
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    What's new in modded minecraft today?

    Sneak peek on something that I have been working on: a sort of rustic stronghold
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    Recent Events Discussion (RED) Thread

    That clockworks mod looks really cool but I don't really like when people stray from 16x textures (not to say that the textures look bad at all) 32x textures are also nice as long as they stay away from any sort of pixel interpolation.
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    What's new in modded minecraft today?

    Is it bad that the main thing I found intriguing was that you're (@DarkIron987 ) buying a new camera? :P On that note: why the d5200 over something from the d3x00 line? I recently bought the d3300 and it is fantastic :) On-topic: 1.8 hype woo-hoo ! - mods - minecraft etc.
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    Alpha's Tech & Magic Journey

    *obligatory post* :P Looks cool though, I like the juxtaposition of vibrant blocks such as the ae ones against the dark building blocks.
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    What's new in modded minecraft today?

    Attained Drops 1.2 - release version http://minecraft.curseforge.com/mc-mods/225308-attained-drops/files/2219453 Pushed to release version! This should be the last release for a while as I add completely new things from here on. Half of the reason for this release is because apparently the...
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    What's new in modded minecraft today?

    Attained Drops updated to 1.1a - Config Overhaul http://minecraft.curseforge.com/mc-mods/225308-attained-drops/files/2219410 Changelog A lot of work went into this update - the new config file is splendid if I do say so myself :) VapourDrive