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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Is there a good wiki for SFM? There's more blocks in the mod then what are shown on the official site.
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Most drink you put in a juicer should give 1.0% hydration. Smoothies should also reduce heat by 0.1. There's a lot drinks & smoothies, and each one has to be manually added to give the above effects. If you come across any that you think were missed, just point it out here.
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    That works. I just lerned SFM, and got it doing the same thing. I fill my pack, drop the empties back into the chest, add some leaves/rotten flesh and when I've come back I'll have 4 bottle of clean water. And my way save on the leaves/dirt.
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Why would you need 2 Fluid Transposers anyway? For the pressure chamber put a life upgrade in so they won't despawn, it's an easy one to make. Just keep that timer for acid etching. The watering can cuts down on the food grind, but I don't think that makes it OP.
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Easiest way would be put a creative cell between your 2 sync shells. As long as you remember to reset it when you die you'll be fine.
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    NEI lets you into creative mode. You can copy in a vanilla world with the cheats enabled. I believe it the lockdown mod that limits worlds, just disable it for testing.
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    To make more seed you need to throw them down, not right click. Then use 2 (no more no less) bone meal and then break it. Most seeds need dirt to grow. A couple need netherrack and squid need water. And some are real hard to get to land where you want to so you might need to build special...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    You are losing the 4 bottles with the first recipe, so I don't think you need the thick glass to balance it. If it stacked then maybe, but not for a non stacking bottle.
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    It's fine for food. If you only want a few specific seeds, then you'll have to grind away, but nothing wrong with that if you're being picky. The only thing I think that is too grindy is trying to get red/yellow flowers for those first dyes. I wish there was just a quest to hand in some...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Just to be clear, its the block, not the grass that grows on top you need to use the hoe on. TiC's Mattock counts as a hoe.
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Dirt only need 8 saplings or leaves, while the Transposer needs 10 Yes sync is supposed to do that. To get seeds you need to right click a hoe on a grass block to get a good chance for a random seed. Just remember not to hoe your last grass block so it can spread.
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Too easy. He doesn't want things that easy to just setup and walk away from and never come back.
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Hopefully @Iskandar can use Mob Properties to increase the Aggro range of the mobs. That'll let us turn off ZA if we get lag or want a different challenge. Just watch out for the Creepers riding on bats. Or the baby mobs riding on cave spiders.
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Part of you problem is that Zombie Awareness is probably off, I think he's defaulting it on in next update, but you could enable it now. That'll get you all the flesh & bones you'll need. 10 sapling in the fluid transposer can get you water. I get 3 trees dedicated to silk, you'll get 1 dirt...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    There was a problem with the release that showed up in the launcher, don't know if they got that fixed yet. You could try private pack code "boom" and see if that works. And as an example for what I'd mentioned before about having a way to refill the camel pack easier: That lets you craft a...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    For the creepers just make sure to test that the vanilla don't destroy anything. Whenever I tried to use any special creepers, even the vanilla ones destroyed stuff. Hopefully you got it to work but double check before you release it.
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    No config option for that.
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Yeah, but if he tries to use them with version 3.0 PRE then normal creepers will destroy the terrain.
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    The version of Special Mobs we're using is 3.0 PRE and we get creepers destroying stuff. I tried using 2.6 (AI & Mobs are combined) and that has an option to turn off destruction that works. It not the crafting itself that I'm talking about. While you can carry multiple camel packs, they...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    We don't need to change dehydration/water for the beginning of a game, just need something for mid/end game to let you last longer. Idea: Find (add?) an item that needs 4000mb of water to make; let it stack; then add in recipe for empty camel pack + new item = full camel pack