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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    It might be, the last time i saw a bc quarry used though it looked like it was vomiting blocks around (the most recent direwolf20 pack, couple of guys i follow just for comedic value, that and they do some good tutorials) dont we have some ender quarry? or is that a QED item?
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I recycled almost all my bronze machines into forestry casings for bees anyway, @giantcaller i do second the entry to thaumcraft at least up to greatwood in early game, it provides you with an unbreakable weapon (staff) that isnt resource intensive, not to mention a rechargeable ranged weapon...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Actually, i usually breed my production bees to 1x fertility - this way i dont have an overflow of drones. BeeDNA foundries work a little differently, i do recall a point in the Mindcrack pack where i didnt even bother analyzing drones to up the DNA output.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Considerably less complex than what i was thinking of doing .... lets just say each hive would probably of needed two filters, though when i read your reply, i thought of a way to stop the pipes sucking back and swapping princesses (unless im just dense, and this is exactly what you were telling...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    @MigukNamja Speaking of bees, how are you automating your hives - seeing as how Ender IO pipes cant interface with buildcraft ones?
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Carpenters has garage doors, though i think the visual customisation is a little limited.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I'm in HV now, taking a break from GT teching for a dip into genetics, bee breeding is not what i remember it being. Anyway right now, my whole GT enterprise is run by 3 railcraft turbines - i do have plans to add on to that, probably more rc turbines at this rate, the only thing i have problems...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    @MigukNamja might have configs for you, he never turned binnies off...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    isnt it packed in the modpack anyway? you simply have to enable it. the load time issue has vanished just consider yourself warned that Genetics is a little bit difficult to get started with :P
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    LP is 10mb/t per boiler tank block - so 360mb/t per full sized low pressure boiler. whatever an LP boiler puts out, you just double it for the HP boiler. And for reference pointer to the best of my knowledge, there are 20 "minecraft ticks" in one real world second...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    To the best of my knowledge; RC turbines scale damage with output, so when the turbines are running on low they suffer damage much more slowly.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    IRL the RTG is used to power things like the Voyager space probes and curiosity, the former USSR used them to power lighthouses too - they generate power through thermocouples and are not an incredibly efficient source of power (about 15% at peak of the heat is converted into usable electrical...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Im just about managing to run my 2 LP boilers on 24 coke ovens, i'm not losing creosote - but the surplus of charcoal is staggering.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    ouch dude ... its gotta be something in your configurations, because Miguk and i have (to my knowledge) never had that happen to this date across two worlds. Edit: i also wouldnt use buildcraft for any on-demand feeding of fuel or water, simply because the pipes slosh and have a poor capacity -...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    This has been known for quite some time, afaik there is nothing that jason can do about it currently. @Elthy - charcoal is 90 seconds from RC coke ovens, you can also use EIO to make charcoal but it will cost you RF, GT boilers dont change their burn rates - iirc everything is 1 second per unit...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    If you process ilmenite ore for titanium / iron youre going to get alot of oxygen, same with making aluminium from bauxite and gold/iron from magnetite. im almost tempted to dump one of my four drums of o2 ... >.<
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    i found diamonds within a week of setting up shop, i found tungstate that i dont currently need last week while on a flyby to find nodes for my charging room :p last time i had to compress coal to get diamonds for macerators lol.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Yup, so far ive not gotten any blue screens again - now i just seem to have java runtimes on a 6 hour bomb, they crash to a 0xc0000005 - apparently something to do with OpenGL and java 8_31 not agreeing with eachother. I wonder if its just how the tool is written? (coded?) Edit: you guys run...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Multimine causes the same problems that smart moving does, ive noticed - i get the desyncs just mining with my staff sometimes though, and we dont even have multimine do we @MigukNamja ?